You want motion blur? Why? This is not a racing game.
And I thought I'd never fill up those 320GBs
It still doesn't change the fact that what you're asking for has never happened.
As I said before, what has never happened is that an IHV has never put out a refresh part that implemented the novel features of their competitors' parts. Refresh parts often have some relatively minor improvements in functionality, this is no surprise. But often those enhancements are non-overlapping.RV670 was a refresh wasn't it? R600 DX10.0 to RV670 DX10.1
As I said before, what has never happened is that an IHV has never put out a refresh part that implemented the novel features of their competitors' parts. Refresh parts often have some relatively minor improvements in functionality, this is no surprise. But often those enhancements are non-overlapping.
Heck, most every piece of 3D hardware produced has had its own novel features. I can understand somebody saying, "This feature is important to me, so I'm going to prefer hardware that has it," but I can't understand somebody stating what Silent_Buddha was saying, that he apparently thinks nVidia deserves to be boycotted until they support the feature.
As far as I'm concerned, another consumer could just as easily whine about ATI's lack of support for CUDA or PhysX. Which particular features a consumer finds advantageous are up to that consumer, and I think it's ridiculous to claim that somehow a company is hurting 3D gaming because they're failing to do something that has never happened.
ATI didn't implement them either in their first iteration of DX10 hardware, though. So your claims hold no water.Except here it isn't something that MS put in specifically for ATI ala PS 1.4 or the various DX9.0a/b/c for various IHVs.
It's things that were meant for DX10.0 but were cut due to the one or both IHV's not being able to implement in time for Vista/DX10.0 launch.
And considering the fact that Nvidia couldn't implement them it would appear Nvidia were the primary IHV that couldn't make the cut.
It's things that were meant for DX10.0 but were cut due to the one or both IHV's not being able to implement in time for Vista/DX10.0 launch.
And considering the fact that Nvidia couldn't implement them it would appear Nvidia were the primary IHV that couldn't make the cut.
Just finished Gears for the PC! Man that is still one hell of a great game!! I really wish the second was coming to PC but I guess thats not gonna happen so i'm considering now whether to pick it up on the 360 or not.
I have a fair few games to get though on the PC yet though (Assassins Creed here I come!) but since I just broke up with my fiance I guess I have more time for this stuff now
i can only imagine what your feeling right now
Playing Unreal tournament with latest patch and Titan pack. 1680x1050, maxed with increased shadow res etc and 4xAA!
What a blast, solid 60fps gaming and the gameplay improvements are nice. "ROCKET SCIENTIST"!
Lol i play quake at 1280x1024 with no AA and get 30-40fps
The first Quake?
Anyways I think TSAA is working to as vegetation seems smoothed along the edges. Looks damn good and with the extra graphic options of latest patch/Titan pack it rivals the bullshots easily!
Yea the first one
It does look like this though :
http://img118.imageshack.us/my.php?image=dp000016qd0.jpg
http://img67.imageshack.us/my.php?image=dp000022vf7.jpg
Is that Tenebrae?