What are you playing now? [2007-2018]

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Trying out Team Fortress 2 (free weekend this weekend), and I'm disappointed to say it isn't grabbing me. Heresy, I know.

Looks great and the visuals have tons of personality, but it's got a very stop-start feel to it where you spend more time running across the map into combat than you do fighting, and get killed in a couple of second. It's all frantic activity, but little sense of accomplishment for me. I also feel the class system is kind of limiting, with few weapons and not much in the way of secondary fire modes. Even supposedly accurate weapons are very inaccurate, or nerfed in other ways, so it's just a spam-fest.

I'll give it some more hours over the weekend, but initially it's not rocking my world.
 
Well, TF2 is not very likeable when update are released. Right now, a loooot of people only play Spy & Sniper, and it's kind of crappy. In a few days, it will be better i think, as always.

"but it's got a very stop-start feel to it where you spend more time running across the map into combat than you do fighting" That's why good engineers are importants, with teleporters :D

Do you play with some friends ? I know that, when i play without my teammates/friends, i find it very boring, so maybe you should try with some buddies and good teamplay.
 
Silent Hill update.

Graphics : Found the .cfg file and changed the framerate cap to 60fps ;) Still get really low performance though ~10fps has been the lowerest so far :( Playing the game with 16xQAA and it makes a massive difference to the IQ. Aside from the framerate issues the graphics are solid and ive also changed the amount of the amount of availble light's

maxlights=20 ( default 8 )

Not checked to see if there is any difference to the command but i assume it increases the amount of dynamic light sources that cast shadows :)

The best moment so far in terms of graphics is just wandering around and having the whole level change and peel away into 'hell' right in front of you with each flake of paint casting shodows all over you :oops:

Controls : Didn't start to use a pad in the end, decided to alter the KB/M to a point were im happy and so far the controls are a bit improvment :)

Gameplay : Dont wanna give much away so ill be brief, AWESOME this is oldskool Silent Hill though and though. Its not perfect but im very very happy the game has stayed true to Silent Hill having been abit worried after reading some reviews.

Story : Its just as fucked up as any Silent Hill game LOL!!!! Im really enjoying it.

Sound : Very disturbing, if not more disturbing and better used then any of the other games, maybe due to better tech over the other games???!!!

Ill keep you guys updated :)
 
I've recently completed Mafia again and I am going through the missions in Freeride Extreme at the moment. I found that one of the missions is impossible if you have a framerate over 30. The mission involves driving a sports car that has bombs exploding just behind it.

I tried to run the game in 4x4 supersampling mode, but it still ran at 60 FPS even at 1920x1200 with 16xAF forced in nhancer.

So I installed Fraps and made movies every 3 seconds or so, that brought the FPS down to 5-6 and I beat the mission.

Nice coding, guys! :D

Ha legendary has the same problem there is a level where you take a lift and if you dont limit the frame rate to 30 you fall through the floor and die (luckilly it uses the unreal engine 3 so you just edit an ini file)

http://www.overclock.net/pc-games/429340-crysis-min-fps-30-avg-fps.html
 
Thanks for that, looks like a handy little tool, the thing is if i decide to play this game 10 years into the future am I going to remember that i need to cap the frame rate and if I search the net for a solution is the solution stll going to be there ?
 

Meh from everything I've seen on this particular patch, it's overdone and incurs quite a large performance hit. Besides which, unless ATI gets creamed this next generation I will NOT be even considering another Nvidia card until they have their 2nd or 3rd generation DX11 card out.

I'm still royally PO'd at them for not supporting DX10.1 and bringing faster gaming to the masses. And thus I'm protesting in the only way I can, with my wallet. Insignificant as it may be, it's the best I can do for electronicly spitting in their eye.

Regards,
SB
 
Meh from everything I've seen on this particular patch, it's overdone and incurs quite a large performance hit. Besides which, unless ATI gets creamed this next generation I will NOT be even considering another Nvidia card until they have their 2nd or 3rd generation DX11 card out.

I'm still royally PO'd at them for not supporting DX10.1 and bringing faster gaming to the masses. And thus I'm protesting in the only way I can, with my wallet. Insignificant as it may be, it's the best I can do for electronicly spitting in their eye.

Regards,
SB

I think that statement is wrong imo, they have bought faster gaming and more performance, just look at the performance you get from the 260GTX for the price. DX10.1 is more hyped then DX10

:)
 
I think that statement is wrong imo, they have bought faster gaming and more performance, just look at the performance you get from the 260GTX for the price. DX10.1 is more hyped then DX10

:)

And if they had DX10.1 the 260 GTX would likely be another 20% faster in games that support DX10.1. Which there would probably be more of if Nvidia had been advocating DX10.1 instead of discouraging devs from supporting it.

A more hyped version of DX10.0? More likely it's what DX10.0 "should" have been but one or both IHVs couldn't get hardware out in time to meet all the features and thus it had to be scaled back to DX10.0 with DX10.1 added for the next round of hardware. Especially considering there's some proven and substantial performance improvements with DX10.1. In some cases that performance was used to instead add more graphical goodies (Stalker CS).

Regards,
SB
 
I'm still royally PO'd at them for not supporting DX10.1 and bringing faster gaming to the masses.

Personally I think PhysX is quite refreshing in that it tries to offer something DIFFERENT from just the same graphics but faster all the time.
Granted, it's not all that spectacular yet in current games, but still... We finally get to see some interactive cloth, fluid, smoke and wind effects. I find that a lot cooler than being able to set your AA level one notch higher.
Hopefully we'll soon have videocards which can do DX10.1 (and DX11) AND PhysX from nVidia.
 
Just finished Silent Hill Homecoming, Excellent game and alot better then reviews led me to beleive, its not perfect and it has its problems ( weird fps drops in places and crappy controls ) but a solid Silent Hill game.

Sound : 10/10 - One of the best use of sounds in a game
Graphics : 7/10 - Bad framerate, no AA & AF support in game and a few bad textures
Gameplay : 9/10 - Has a few niggles with the controls but easily adjusted :)

Overal 9/10 - All thats needed is a patch to add some AA and AF support and to sort out that weird framerate problem :)

Oh well, onto Dead Space now :)
 
Personally I think PhysX is quite refreshing in that it tries to offer something DIFFERENT from just the same graphics but faster all the time.
Granted, it's not all that spectacular yet in current games, but still... We finally get to see some interactive cloth, fluid, smoke and wind effects. I find that a lot cooler than being able to set your AA level one notch higher.
Hopefully we'll soon have videocards which can do DX10.1 (and DX11) AND PhysX from nVidia.

Unless PhysX goes hardware agnostic (not likely when it's under the sole control of a company that uses it to promote their hardware) it'll basically end up being similar to Creative Labs EAX.

Even if they open it up originally, there isn't anything that would prevent them from closing it off after it has gained some momentum ala EAX 3.0-5.0.

Best hope for GPU accerlated physics will come from an organization with no vested interest in either GPU maker. While I have hopes for Havok, it being under the control of Intel makes me about as nervous about it as PhysX.

Which means having to hope that MS eventually gets it right. Or another middleware solution comes out.

Regards,
SB
 
And if they had DX10.1 the 260 GTX would likely be another 20% faster in games that support DX10.1. Which there would probably be more of if Nvidia had been advocating DX10.1 instead of discouraging devs from supporting it.
I fail to understand why this is a sticky point for you. Why would you expect nVidia to do what no 3D graphics company has yet to do? What I mean is: no 3D graphics company has yet put out a refresh part that brings their hardware capabilities up to that of their competitors. It just doesn't happen, and I strongly suspect it has to do with how long it takes to design these parts: it's just not feasible to add in the extra features without significant redesign, and a refresh part doesn't have the time allocated to its production to perform such a redesign.

And game developers don't need nVidia discouraging them from supporting DX10.1. They already have to support both DX9 and DX10 (if they're going to support DX10 at all), and adding in an extra level of complexity by also supporting DX10.1 just isn't going to happen for a large number of developers.
 
Unless PhysX goes hardware agnostic (not likely when it's under the sole control of a company that uses it to promote their hardware) it'll basically end up being similar to Creative Labs EAX.

Even if they open it up originally, there isn't anything that would prevent them from closing it off after it has gained some momentum ala EAX 3.0-5.0.

Best hope for GPU accerlated physics will come from an organization with no vested interest in either GPU maker. While I have hopes for Havok, it being under the control of Intel makes me about as nervous about it as PhysX.

Which means having to hope that MS eventually gets it right. Or another middleware solution comes out.

Regards,
SB

Why all the hate towards Nvidia?? It doesn't matter if PhysX flops or not, the FACT is that i and other Nvidia uses get to play games with a little something extra that's FREE!!

Take Mirrors Egde, game is the same price no matter what Graphics card you run only Nvidia uses get a better experience and ultimately get a better game for FREE.

I personally think PhysX is here to stay as its not showing any signs of slowing down, its actually being put into more and more games. Are you just pist because ATI dont have a solution and that your games dont have FREE little PhysX 'add-ons'?

And ill say it again, DX10.1 is useless, its nothing more then a hyped up 'look our cards are better then Nvidia because of DX10.1' hype ploy that ATI use, in laymens its nothing more then a feature that gives ATI braging right over Nvidia.
 
Unless PhysX goes hardware agnostic (not likely when it's under the sole control of a company that uses it to promote their hardware) it'll basically end up being similar to Creative Labs EAX.

Even if they open it up originally, there isn't anything that would prevent them from closing it off after it has gained some momentum ala EAX 3.0-5.0.

Best hope for GPU accerlated physics will come from an organization with no vested interest in either GPU maker. While I have hopes for Havok, it being under the control of Intel makes me about as nervous about it as PhysX.

Which means having to hope that MS eventually gets it right. Or another middleware solution comes out.

Regards,
SB

I don't really care who supplies the hardware-accelerated physics, just saying that I find it a refreshing change from just getting faster videocards doing the same. I think the argument about hardware-agnostic this-and-that is getting old. We know that both Havok and PhysX are owned by hardware companies (and ATi is left out), with the main reason to boost sales of their hardware.
Other GPU-accelerated libraries such as Bullet are surfacing aswell (but again it won't work on ATi hardware yet, because they don't have OpenCL. Afaik there is no Stream implementation, but there is a Cuda one).
We'll just have to wait and see.
 
I'm still playing Battleforge. It's Play4Free now! Come on guys, give it a try!

It you like RTS games, you will love this!

If you don't like strategy games, at least come and see what our very own Demirug is capable of! He's the lead engine developer!
 
I fail to understand why this is a sticky point for you. Why would you expect nVidia to do what no 3D graphics company has yet to do? What I mean is: no 3D graphics company has yet put out a refresh part that brings their hardware capabilities up to that of their competitors. It just doesn't happen, and I strongly suspect it has to do with how long it takes to design these parts: it's just not feasible to add in the extra features without significant redesign, and a refresh part doesn't have the time allocated to its production to perform such a redesign.

And game developers don't need nVidia discouraging them from supporting DX10.1. They already have to support both DX9 and DX10 (if they're going to support DX10 at all), and adding in an extra level of complexity by also supporting DX10.1 just isn't going to happen for a large number of developers.

So the GTX 2xx cards were all refreshes? Funny, Nvidia didn't market them that way. Likewise it didn't prevent the competition from implementing 10.1 into a refresh product.

Meh either way both IHVs will end up supporting it in their next round of cards, assuming both IHVs manage to get Dx11 this time around. Or will Dx11 have to be scaled back similar to Dx10 because one or both IHVs couldn't get their hardware out in time with full support? :p

Regards,
SB
 
So the GTX 2xx cards were all refreshes? Funny, Nvidia didn't market them that way.
You do realize, I hope, that both companies are prone to stressing the newness of their new products a bit more than is warranted? It's a valid complaint, I suppose, but not as a reason to choose ATI over nVidia.

Likewise it didn't prevent the competition from implementing 10.1 into a refresh product.
It still doesn't change the fact that what you're asking for has never happened.

Meh either way both IHVs will end up supporting it in their next round of cards, assuming both IHVs manage to get Dx11 this time around. Or will Dx11 have to be scaled back similar to Dx10 because one or both IHVs couldn't get their hardware out in time with full support? :p
And what you're worried about here has never happened either. And for good reason: Microsoft works closely with all 3D graphics developers with each new iteration of DirectX. And with hardware, unlike software, it's not exactly easy to just cut out a feature because it's not quite finished.
 
I'm still playing Battleforge. It's Play4Free now! Come on guys, give it a try!

It you like RTS games, you will love this!

If you don't like strategy games, at least come and see what our very own Demirug is capable of! He's the lead engine developer!

I'm coming, I'm coming. I just need to get to the store to pick it up. Also I would appreciate if Demirug and team to release/sell a 'object motionblur booster pack' as I din't notice it in the videos! ;D

You know, my type of candy! :cool:
 
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