Virtua Tennis 3: PS3 version a little better (IGN)

wwould be nice to see better hair textures in both version, this improve a lot the overall impact of the models (I've removed the scan and jpeg artifats)

powersmash01.jpg
powersmash01oh6.jpg
 
I take it that the top scan is from PS3 versus the bottom scan?

top is a scan (maybe ps3 version, I don't know for sure, I don't understand japanese)
bottom is the same + hires hair (I'm not so good with photoshop as C++, forgive me) and polished from jpeg/scan artifatcs
 
the most interesting thing is the abundance of 360 titles we've had lately that looked better than the PS3 versions, but most people had the maturity to realize it was just due to development cycles rather than hardware.

Then the second a PS3 game looks like it might be, "slightly" better, here they come out of the woodwork, all but gloating about the superior hardware.

Some people really need to grow up, it's Virtua Tennis, it's not like it is very impressive to begin with!
The thing is scooby, this definately has to do with hardware IMO. I'm not talking about 360 is faster than ps3 or ps3 faster than 360 type hardware situations, I'm talking about adapting the hardware of an arcade board to the hardware of a console. And in this case, PS3 is probably the best case senerio for SEGA due to the hardware in the arcade board. Why does everybody have to make this 360vsPS3 (not saying you scooby, but the overall thread connotation).



yeah a port from inferior hardware. if you want to go and argue semantics then go right ahead. You're not adding to this thread by doing this, and I'm not going to continue talking to you if you keep that up.

This is sega we are talking about, they are not the type to "best" their arcade boards, they are the type to "match" their arcade boards as close as possible. Of course when talking about porting. Eitherway you slice it qroach both teams working on VT3 are porting VT3 to the respected consoles.

What is it that you're really trying to say? All this back and forth is unnecessary.

I've already said what I think about this ordeal in the beginning of the thread. I'm trying to figure out what Qroach is trying to say.
Theres no hidden message in my words Hardknock. ;)

that game was a 'toss in-port up'... my guess is the 2 versions of VT will look very similar at release.
Thankyou!!
It's what I've been saying! :LOL:

the thought that this has ANYthing to do with the hardware is ridiculous.
I'd say it does. (not that the developers dont have a factor, but the hardware definately plays a part.)
 
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This is sega we are talking about, they are not the type to "best" their arcade boards, they are the type to "match" their arcade boards as close as possible. Of course when talking about porting. Eitherway you slice it qroach both teams working on VT3 are porting VT3 to the respected consoles.

You telling me the shot at the top of this thread is exactly how the VT3 arcade game looked? regardless, PS3 is the lead SKU which is why sega has an "A" team working on the that version of the game. I have no doubt the game is being enhanced for the home versions wth the PS3 recieving those enhancements first, and 360 later. Which dev team do you think is going to create those enhancements to be ported to the other console? I'll give you one guess.


I've already said what I think about this ordeal in the beginning of the thread. I'm trying to figure out what Qroach is trying to say.
Theres no hidden message in my words Hardknock. ;)

No you were clearly "not" attempting to figure anything out imo which is why your line of questions wasn't going anywhere of interest...
 
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You telling me the shot at the top of this thread is exactly how the VT3 arcade game looked? regardless, PS3 is the lead SKU which is why sega has an "A" team working on the that version of the game. I have no doubt the game is being enhanced for the home versions wth the PS3 recieving those enhancements first, and 360 later.
I couldnt tell you how the arcade board of VT3 looks like, I've never seen it in person Qroach. What I'm saying is SEGA strives for trying to make perfect ports of their arcade machines (though in the past many have failed due to hardware restrictions), but thats their goal. Listen to the 1up Podcast with the Sega VP of Marketing Scott Steinberg, he states many times that they want easier and better looking ports, striving for perfect ports if you will. I never said the development teams working on each version of the game dont matter, but you seem to ignore the facts the benefits of having similar hardware. Of course you may see enhancements, but not groundbreaking ones. One of the reasons why SEGA does'nt want online in the VF5 port is because they want to be as close to the VF5 source material as possible. Infact I think the paraphrased quote was "Virtua Fighter will never go online ... It wound up feeling like a completely different game!"

No you were clearly "not" attempting to figure anything out imo which is why your line of questions wasn't going anywhere of interest...
*sigh* I was geniunely trying to figure out what you mean by correcting your points. You obviously replied with your comments thus giving a better representation of what you're trying to say. But none the less I still don't know what you were leading to. But if you want to make me the bad guy (no pun intended), whatever. :LOL:
 
I couldnt tell you how the arcade board of VT3 looks like, I've never seen it in person Qroach. What I'm saying is SEGA strives for trying to make perfect ports of their arcade machines (though in the past many have failed due to hardware restrictions), but thats their goal. Listen to the 1up Podcast with the Sega VP of Marketing Scott Steinberg, he states many times that they want easier and better looking ports, striving for perfect ports if you will. I never said the development teams working on each version of the game dont matter, but you seem to ignore the facts the benefits of having similar hardware. Of course you may see enhancements, but not groundbreaking ones. One of the reasons why SEGA does'nt want online in the VF5 port is because they want to be as close to the VF5 source material as possible. Infact I think the paraphrased quote was "Virtua Fighter will never go online ... It wound up feeling like a completely different game!"

You're no longer making sense, what exactly are you arguing???

1. making a perfect console port? I never said they were not, and this has nothing to do with the points I was making earlier.

2. I'm not discounting a similarity in graphics hardware. As that is yet another reason one version of the game may look better initially then the next.

3. I don't know why you are talking about online, VF5, or 1up as it has nothing to do with the comments I made and you decided needed to eb questioned.

As I said before, PS3 is the lead SKU as far as consoles go. Any enhancements to the game will appear there first, due to the main development team handling it. Any changes in art will also occur there first. That's not difficult to understand.
 
You're no longer making sense, what exactly are you arguing???

1. making a perfect console port? I never said they were not, and this has nothing to do with the points I was making earlier.

3. I don't know why you are talking about online, VF5, or 1up as it has nothing to do with the comments I made and you decided needed to eb questioned.
You were specifically talking about enhancements were you not? the VF5 comment was referring to an example of SEGA not wanting any huge "enhancements" over their arcade counterparts.

2. I'm not discounting a similarity in graphics hardware. As that is yet another reason one version of the game may look better initially then the next.
You may not be discounting it, but your words make it seem like the development teams are the ONLY factor in this.

As I said before, PS3 is the lead SKU as far as consoles go. Any enhancements to the game will appear there first, due to the main development team handling it. Any changes in art will also occur there first. That's not difficult to understand.
again, the facts of similar hardware's does not play a part? We don't know the specific details regarding the two teams progress on each sku, but we do know that the game will benefit from similar hardware (of the arcade board and the ps3) as SEGA has said in the past.

edit:

I think blimblim (owner of xboxyde) says my point pretty well...
"The fact that the GPU in a Lindbergh arcade board is essentially the same as the one inside PS3 (except less powerful) certainly was a big help to get the port up and running perfectly quickly. Now it remains to see if Sumo Digital will manage to get the quite different 360 GPU to do all that stuff right or not."
 
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You were specifically talking about enhancements were you not? the VF5 comment was referring to an example of SEGA not wanting any huge "enhancements" over their arcade counterparts.

Yes I was talking about enhancements and aldo teh team that would be responsible for those enhancements. Obviously we know WHICH of the two teams would be handling the initial enhancements before moving it across to the secondary platform, right? I never said the enhancements "were huge".

You may not be discounting it, but your words make it seem like the development teams are the ONLY factor in this.

I never said the development teams were the "only" factor, that's you reading into what you want into this. However, development teams in this regard are a MAJOR factor in understanding which console sku is the lead sku, who is going to handle any enhancements, or in most cases who is going to handle re-processing any art. We don't even know if the team responsible for the Xbox 360 version contains any artists at all. If there indeed is a graphical change over the arcade version.

We still don't know what the differences are between the way both versions look, and it's getting idiotic to keep arguing about it. Now Bad boy, think carefully what it is you are exactly arguing here. You're arguing points I have no interest in arguing. You are arguing points I haven't been claiming to be different.

again, the facts of similar hardware's does not play a part? We don't know the specific details regarding the two teams progress on each sku, but we do know that the game will benefit from similar hardware (of the arcade board and the ps3) as SEGA has said in the past.

Quincy wrote: 2. I'm not discounting a similarity in graphics hardware. As that is yet another reason one version of the game may look better initially then the next.

I'm not going to keep repeating myself when you are ignoring what I've written.

The fact that the GPU in a Lindbergh arcade board is essentially the same as the one inside PS3 (except less powerful) certainly was a big help to get the port up and running perfectly quickly. Now it remains to see if Sumo Digital will manage to get the quite different 360 GPU to do all that stuff right or not.

yes funny how blim blim is also stating how the development teams are also a factor. regardless, you're are arguing a point that I've never been arguing. I.e. one port lagging behind the other for a specific reason.
 
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I never said the development teams were the "only" factor, that's you reading into what you want into this. However, development teams in this regard are a MAJOR factor in understanding which console sku is the lead sku, who is going to handle any enhancements, or in most cases who is going to handle re-processing any art. We don't even know if the team responsible for the Xbox 360 version contains any artists at all. If there indeed is a graphical change over the arcade version.
First of all I'm not reading into anything, your orginal statements clearly left out the possibility of there being a hardware factor. Thats all. development teams is obviously a large factor, but so is the hardware the development teams are working with. speaking theorectically, do you think there would be any difference to this story if it were not an arcade port? Like I mentioned, its hard to start talking about specific enhancements, and if there will be enhancements over the arcade board. We don't know any specifics in those regards. All we know is that there are two different teams working on this console port, and one seems slightly behind the other. but you said it yourself, the lead sku will most likely be ahead of the ports. and the lead sku is the arcade board.

yes funny how blim blim is also stating how the development teams are also a factor. regardless, you're are arguing a point that I've never been arguing. I.e. one port lagging behind the other for a specific reason.
first of all i never said development teams are not a factor. like i said, i agree with what blimblim has said, notice he specifically points out the similarities between the arcade board and ps3 being a factor.

and second, thats the whole basis behind this thread, its a fact. why would i argue that one port is "lagging" behind the other, from the reports of these websites, it seems its a fact. it's kinda hard to argue against facts.

I've already stated my point on the first page of this thread.
 
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First of all I'm not reading into anything, your orginal statements clearly left out the possibility of there being a hardware factor. Thats all. development teams is obviously a large factor, but so is the hardware the development teams are working with. speaking theorectically, do you think there would be any difference to this story if it were not an arcade port? Like I mentioned, its hard to start talking about specific enhancements, and if there will be enhancements over the arcade board. We don't know any specifics in those regards. All we know is that there are two different teams working on this console port, and one seems slightly behind the other. but you said it yourself, the lead sku will most likely be ahead of the ports. and the lead sku is the arcade board.

You need to learn to read. At what point in this post did I state anything about the ARCADE hardware NOT being a factor?

]"Oh brother! This thread is getting a little retarded. One reporter says the PS3 version looks a little better and people are running everywhere stating how Xbox 360 is inferior. Why is it not a single person is saying the obvious? PS3 is the lead SKu and the 360 version is a port of the main dev teams work. It's more than likely that the 360 version is lagging behind in some ways.

I don't get where people are making the connection to the difference being XGPU isn't powerful enough, or doesn't have enough bandwidth, or DVD9 can't provide enough space for this game. I mean seriously, these assumptions are rather silly. I prefer to stick to the most obvious answer, the 360 version isn't the lead sku and it may not have all features the main sku does (yet).


Your attempt at making a mountain out of a mole hill is waste of time. Did you see the point I made there? PS3 is the main sku and the Xbox version lags behind it. I didn't state anything about the arcade version intially, that was clearly yourself. I did say however that the xgpu being underpowered, and all the other silly assumptions are just that, silly. yes teh graphics hardware is similar to teh arcade hardware, but also teh development team on teh PS3 port is far more important dev team compared to the 360 dev team.

Also my point still stands regardless of the similar RSX/ arcade hardware. The PS3 port is ahead of the 360 port for a reason. if you want to keep arguing, go ahead you are just wasitng your time. I'm still of the opinion the 360 team get's all teh art assets and any changes directly from the PS3 team and are not porting the 360 version directly from the arcade. Instead they are tqaking the reuseable work from the MAIN development team and incorporating changes specific to the 360.
 
You need to learn to read. At what point in this post did I state anything about the ARCADE hardware NOT being a factor?
My point is with that specific line was, you didnt point it out at all in your orginal post. I'm not making any kinds of mountain holes out of nothing. :LOL: I think you're reading way too far into my posts. It's rather simple really.

this is getting pointless. we don't even know half of the facts. too many assumptions going on.
 
Heres some even smaller screens then :)
I believe the small inset pics below (not the main render) are from PS3.


Mario Ancic
http://powersmash3.sega.jp/ps3/character/cha_imgs/ma_ancic.jpg

Maria Shapirova
http://powersmash3.sega.jp/ps3/character/fe04_sha.html

Tommy Haas
http://powersmash3.sega.jp/ps3/character/ma06_haa.html

Martina Hingis
http://powersmash3.sega.jp/ps3/character/fe01_hin.html


More here
http://powersmash3.sega.jp/ps3/character/cha_top.html

Tim Henman still looks weird even on PS3. The Mario Ancic self shadowing looks really great. btw, I've seen the Lindbergh version running and the PS3 port looks like a huge improvement.
 
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Putting all differences aside about the development going on with the game. I gotta say the self shadowing really makes a world of difference IMO, looks really clean. Thanks for the screens/link bleon. I can't wait to see some larger screens of the gameplay.
 
games without self shadowing.

It sounded more like you were comparing it to the arcade version of the game, then other games without self shadowing.

Anyway, the screen shots and things other people are saying on the net about the graphics compared to the arcade version is that they are greatly improved in the new screen shots released.

Which brings me back to the point I was making. Which of the development teams was responsible for making graphical improvements? I beleive this to be the team handling the PS3 version ( the lead console sku) and any graphical differences between both 360 and PS3 at this point in development is more to do with one team lagging behind the others changes/improvements, and not some sort or percieved hardware performance issue.

It's only logical PS3 is the lead sku considering the game will be launched first in japan.
 
It sounded more like you were comparing it to the arcade version of the game, then other games without self shadowing.

Sorry to sound misleading, but theres no hidden message in my post. As I said before I've never seen the arcade version in person so I cannot comment on it. So yeah, self shadowing makes a world of difference in games in general, imo of course.
 
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