A producer confirms that the Xbox 360 version is native 1080p with 2xAA and running at 60 fps.
Awesome, do you have a link perhaps?
A producer confirms that the Xbox 360 version is native 1080p with 2xAA and running at 60 fps.
Understood, I simply mentioned those factors as improvements in such qualities are visible from any reasonable distance, where as the sharpness offered by higher display resolution is quickly lost by sitting too far away to perceive the difference.not to mention, even with corrective lenses, my vision is not 20/20
I am sometimes about 10' away and feel good about the DLP offering good contrast/blacks and color though. :smile:
the buffers for 1080p with 2xAA take 31.8MB.
So you would need 3 tiles.
Anyway, I hope others dev teams will focus on 720P...
VT3 can prove to be great tennis game but it's all but technically impressive (i find it somewhat ugly in fact).
ME said:2 tiles 1080p >>no aa<<
2 tiles 720p 2xaa
My bad, I work early in the morning this week
It says "For the first time, Xbox 360 gamers can experience high-definition 1080p graphics..." Considering the 360 can upscale any game to 1080p, what besides being rendered at 1080p would you think it means?
My two cents for marketing!
Erm, might be a silly question, but i only got my 360 connected to a 50" 720p Bravia - is it actually possible to output 1080p via component? I think at least on the PS3 thats only possible via HDMI isnt it?
Wouldn't it make better sense to render all games on 360 at 1080p and let the scaler down sample the image to 720p and lesser displays?
Nice to see a 3D crowd.
What's the likelihood of them using a 24-bit Z buffer to just nudge the backbuffer under 30MB so that they only need to do 3 tiles? I'm not too familiar with Z-buffer usage, but would they need that extra precision for such a closed-off environment? I mean... it's just a tennis court i.e. not something with a huge draw distance.
(~27.7MB w/24-bit Z)