I'm not saying faster SSD speeds are not good. I'm saying if you have higher effective throughput than the available RAM its a waste! Why would you spend money on an expensive SSD yet you could fill up RAM with a combination of a slower but cheaper SSD plus a decompression block? Thats what Sony and MSFT had to look at when determining the speed of the SSD. In any case RAM is a memory cache so its not like you're going to be trying to refill it constantly. Thats not how RAM works. Best case scenario is having a system where the combination of the SSD speed and the decompression block results in an effective throughput equivalent to the size of RAM. (For example a PS6 or Next gen Xbox with 32GB of unified memory. 12GB/s SSD speeds. A 2.5:1 decomp ratio resulting in 30GB/s effective throughput. This would be equivalent to getting an SSD with 32GB/s speeds but with a huge saving.)If you could fill the RAM pool in 0.5 seconds instead of 1.0 seconds it would be better. If you could fill the RAM in 0.1 seconds instead of 1 second that would be even better still. The faster it is, the more developers can depend on having assets streamed into the GPU/RAM in time for what they want to do.
The SSD speed chosen wasn't limited in any way by the available RAM pools in the consoles.
The SSD speeds chosen were a compromise between the cost and tech available.
Regards,
SB
An example is you have two systems. Everything is the same except the speed of the SSD(So Same memory controllers, OS, etc)
System 1: 8GB RAM, SSD speed 5.5GB/s, decomp block capable of 2:1. The result is effective throughput of 11GB/s for a system that only has up to 8GB of RAM.
System 2: 8GB RAM, SSD speed 3.2GB/s, decomp block capable of 2:1. The result is effective throughput of 6.4GB/s for a system that has 8GB RAM.
System 2 ceteris paribus is more cost effective and will perform the same as the first one. You only need a certain amount of working set of RAM, you can't have all of it being saturated with data all the time. It's ineffective. The main benefit of SSDs is having a larger working set of RAM.
The SSD speeds were chosen based off cost and amount of RAM required for next gen games. If they were going to be keeping the size of RAM constant at 8GB you would 100% definitely not be having a 5.5GB/s SSD in the PS5. It would be a complete waste of money. Something like 3.2GB/s would be much more cost effective. The processors are limited by what is in memory. And you want to cache some data or have close data resident in RAM. No need to refill it all up constantly.