Dynamic probs and destructible/moveable objects won't be Nanite, Nanite simply doesn't support them. In the Matrix City demo, Epic had to swap Nanite car meshes with regular meshes once any form of visual damage is applied to them, this is of course is time and memory intensive work for any developer, which is why not everyone will do it.I wouldn't say that. In some rocky places, yes. In other places rather not. I don't think nanite is used everywhere in Robocop
That hasn't been the case since ... IIRC 5.2 ... when Nanite got programmable rasterization support. Whenever Fortnite got Nanite as of course everything needs wobble/destruction there. It still does not support skeletal meshes but most destruction and similar effects are done with world position offset (i.e. vertex shader type things), not skeletons. City sample could be updated to do that as well now if desired.Dynamic probs and destructible/moveable objects won't be Nanite, Nanite simply doesn't support them. In the Matrix City demo, Epic had to swap Nanite car meshes with regular meshes once any form of visual damage is applied to them, this is of course is time and memory intensive work for any developer, which is why not everyone will do it.
I wouldn't say that. In some rocky places, yes. In other places rather not. I don't think nanite is used everywhere in Robocop.View attachment 11052
they said they will release the project files, so it won't be in Fortnite but the UE5 editor@Andrew Lauritzen do you know if Epic plans to release their Talisman demo in Fortnite for us to try it ?
It was said that Robocop was leagues ahead (Plural form) of Alan Wake 2. However, rubble and rocks are usually only what stands out with much more geometry. The rest is not leagues ahead. The truth is that Robocop also looks like this.Easy to cherry pick poor shots, this is what it generally looks like:
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There are very few games that rival it in terms of geometric complexity.
It was said that Robocop was leagues ahead (Plural form) of Alan Wake 2. However, rubble and rocks are usually only what stands out with much more geometry. The rest is not leagues ahead.
Alan Wake 2 is also detailed
It was said that Robocop was leagues ahead (Plural form) of Alan Wake 2. However, rubble and rocks are usually only what stands out with much more geometry. The rest is not leagues ahead. The truth is that Robocop also looks like this.
Alan Wake 2 is also detailed
Apart from the hand-picked parts in Robocop Avatar draws much more geometry than Robocop.
For clarification, I don't have the technical knowledge to look through the code, but what I have done is experiencing it myself and comparing results.Do you have the knowledge to back up such a statement? The source code is public, why don't you go ahead and point us to the parts that you consider "improper" and explain why rather than make baseless claims.
And like UE5 the lighting systems is outdated in Avatar, too. Today it is easy to make games look good with a direct sun shinning on surfaces. But when there isnt one bright light source these games falling back to graphics from 10 years ago. Here is a prime example from Robocop from the first "open world" mission:Avatar was another example I'd have pulled out actually, in response the the original post. It boasts an impressive amount of scene complexity taking advantage of current hardware. It's rocks and tree trunks would still look better if it was using a Nanite equivalent.
It's not hand-picking to pull out nice looking rocks etc in a UE5 game. The whole point is the use of high poly object is more or less arbitrary. When objects aren't as detailed it's mostly about production/art, not the tech.
For hand-picked assets the geometry level is much higher than in Alan Wake 2 but not across the board. Robocop only uses Nanite to a small to medium extend for assets/objects. Robocop is not the best Nanite example.
In many places it is not much more detailed than many other quality games. If you take tessellation even old Crysis 2 can have more geometry in places like some walls than Robocop. Walls are mostly 2D in Robocop which Nanite could do 3D easily.
Apart from the hand-picked parts in Robocop Avatar draws much more geometry than Robocop.