Frenetic Pony
Veteran
Could use that upcoming tessellation for LEADR mapping, or you could at least use a temporal fade between LODS. Noticing more and more lately that the LOD transitions aren't actually seamless. Look center frame and you can see the LOD pop below, you can also see LOD pops in virtualized shadow maps, I suppose you could do a temporal fade there as well? It gets worse the simpler and cleaner the art is, but you can see it even with crowded and comple realistic art: