Consoles ship a game with a specific version of an SDK and driver (Xbox uses a different and more efficient system of API & driver than is possible on PC) so you shouldn't really see these kind of specific issues there.
This process is more commonly known as "static linking" where libraries are linked with the final executables during build-time. This opens up the possibility of doing whole program optimizations such as inlining function calls or as Andrew mentions shipping precompiled binaries ...