davis.anthony
Veteran
Good?
Those screenshots look terrible.
I'm glad someone else said it!
Good?
Those screenshots look terrible.
I was only running on a 1440p monitor. I think the default settings also have it cap the render resolution at 1440ish.At 4K native?
Are we sure there's no TSR happening there? Note there's some semi-complex interactions that determine the resolution scaling in editor and the logic differs from running it as a standalone game. From the video he seemed to conclude it was 4k because it "looked pretty sharp". In my experience TSR can look pretty damn close to 100% especially on high dpi displays. The best way I know of to verify the render resolution is to use "profilegpu" and go find the TSR pass in there (which will be tagged with the various resolutions). That said, part of the point in TSR and the like is that the idea of "native" isn't really something that exists so much these days; if it looks good, it looks good.Here the 3090Ti running the demo from the editor at 4K native and doing 45 to 50 fps at 70 to 80% GPU utilization.
I'm sure it won't hurt but I don't think it's a silver bullet for these specific cases either.I wonder if DirectStorage/SFS could help eliminating all these stutters, given it drastically reduces CPU load in streaming scenarios. Really hope games won't be so stuttery in the future. It already was a pretty big issue with UE4 games.
I don't think anything has changed with that: there are no plans to release that demo that I know of. I was never privy to the full reasoning behind that and I think it's a bummer too because it's a great looking demo, even today. Runs even better than it did at the time of course since the engine has come a long way since then. It sucks, but it is what it is.So Andrew, can you find out what's going on with the release of that demo? Can you push on the behalf of the community for that Demo?
The Matrix demo is a pretty good example I think, specifically if you turn off or minimize the cars and crowds stuff which is a large part of what makes it heavy. Running the "small city" level is a bit lighter on the CPU as well, but with the same visuals and similar GPU workload. Small city w/o traffic/crowds should run well on a wide variety of systems and is a good example of how to make fast, good looking Nanite scenes I think.The valley demo and matrix demo were great but they were heavy.
... Nanite? Not really "windows"-specific, but need support for 64-bit atomics which there's no way to do on Mac at the moment (and probably not soon, since the Apple hardware does not support it yet AFAIK.)@Andrew Lauritzen Does the sample have any special Windows dependencies since it doesn't work in macOS?
I don't think anything has changed with that: there are no plans to release that demo that I know of. I was never privy to the full reasoning behind that and I think it's a bummer too because it's a great looking demo, even today. Runs even better than it did at the time of course since the engine has come a long way since then. It sucks, but it is what it is.
This is a technical thread. Subjective statements like that aren't welcome - if you have criticism, explain it on a technical level.Good? Those screenshots look terrible.
That was true for the subsequent demos (and they were indeed released), but I don't recall any implications from Reverb that all the assets were going to be released even early on.I think what makes it even worse is that it was presented that the assets from the demo were released and available and that we could "dig in".
I mean no... the least most companies do with demos is release the video, especially when it's heavily pre-release stuff. I assume you're not actually implying that Epic is in some way being more closed with high quality assets than.... well I can't even think of another company that gives away as many high quality game assets offhand.The least that could have been done is to give us a full list of all used asset that's available.
That was true for the subsequent demos (and they were indeed released), but I don't recall any implications from Reverb that all the assets were going to be released even early on.
I mean no... the least most companies do with demos is release the video, especially when it's heavily pre-release stuff. I assume you're not actually implying that Epic is in some way being more closed with high quality assets than.... well I can't even think of another company that gives away as many high quality game assets offhand.
I guess it's kind of compliment in a way that you're upset at the one thing they haven't (for whatever reasons). Please do keep that in perspective though.
UE4 literally was the red pill of game dev.
OK, but you should have directed that to @Dampf , as well.This is a technical thread. Subjective statements like that aren't welcome - if you have criticism, explain it on a technical level.
Well atleast if we look at the packaged matrix demo, that's definately not true. Even a Series S runs it far smoother and stable than any High End PC, not to mention lower end hardware like mine. I don't know what happened there. Frankly speaking I am quite worried about UE5 performance on PC and judging by comments on YouTube under recent videos running the demo on PC I'm far from being the only one.Well the tools are at you disposal and UE5 runs better on PC than consoles so feel free to develop an awesome looking demo !
Well it's known the consoles demo got specific optimisations obviously, on PC it's not a demo it's just the release of the assets from that demo. There nothing to worry about though. Real games will perform as they should on PC.
But far, far less than on PC. Also PC defaults to 50% and stutters even then. Anyway, those minor stutters on consoles here and there are fine for what is essentially a tech demo. But on PC it's extreme. Keep in mind a 5900X for example is much stronger than the consoles CPU and does not deliver that uptick in performance in the packaged demo, far from it. Not only that but it also stutters way more.it stutters a lot on console too when driving or flying fast with 100% traffic/NPCs