Not really a serious concern. The maginal benefit for small clutter is so small -- a few dozen or hundred players might see it and say "oh, that's funny" -- is that worth $300-1000 to avoid? Or even $20 in a hypothetical AI workflow case? Surely there is something better an artist could spend a day on than selecting a different library asset or re-texturing a bag.I guess that might not work in games as well as we'd hope though. In real life you might see the same brands of cans or bags, but they'll be in different states of crumpledness. Seeing the same can with exactly the same distortions might, maybe, start to be recognised across games.
(Would be cool to me if we simmed a lot more of this stuff though. I'd love if asset packs moved towards a default posed bag and physics presets that you're expected to generate a crumple for, for your game or scene.)