https://compusemble.com/insights/ho...th-fast-storage-to-reduce-memory-requirements
Not directly related to UE5, but a really interesting demonstration nonetheless.
I do wonder, can UE5 compete with this technique? The things we have seen so far in regards to Virtual Texturing+World Partition are incredible, but 2 GB used VRAM with 300 GB's worth of texture data sounds even more impressive.
I suppose there is even more possible with modern hardware, a combination of UE5's techniques and Sampler Feedback Streaming + DirectStorage could set the bar even higher and leverage hardware to its full extent. Amazing times ahead!