I hadn't seen the video, just short clips showing static versions.... they're moving in the video, right?
Thanks. Looks like an excellent start. I love the variance in health and seasonal changes!Go to the 3:20
I hadn't seen the video, just short clips showing static versions.... they're moving in the video, right?
Thanks. Looks like an excellent start. I love the variance in health and seasonal changes!Go to the 3:20
when these consoles were announced i was told we would not get next gen effects such RT for reflections or lighting with better graphics than last gen, that would be either one or the other, and here it is.
The way the light bounces, with shadowing to reflections, with this level of detail, it's unprecedented.
Nice editing
To be fair, the CGI Neo in the 2nd and 3rd movie look more game-like than the unreal one.
he may have more polygons in the movie but the lighting is worse.
The green tint would make any lighting conditions (perfect or not) look worst. The green tint back then didn't bother me, but now, on an OLED TV it just looks terrible at times, even in 4K format.
This demonstrates really well an uncanny valley for animate objects. The vehicles are are perfectly spaced apart and look eerily identical - because, of course they are.
This demonstrates really well an uncanny valley for animate objects. The vehicles are are perfectly spaced apart and look eerily identical - because, of course they are.
Introducing variations in the orientation/spacing and cleanlines (dust, dirt grime) is the next step.
It doesn't feel like an insurmountable problem given GTA IV was doing this with vehicles two generations back but the fact that the visuals in the Matrix Experience look so good that's it is the lack of imperfections (that everything looks too good) that stands out is just fantastic.The whole demo looks stunning, but to see some dirt and general wear build up, especially on buildings, would be awesome. Is that likely to happen this gen? Don't know much about the tech terminologies behind all this but Would ML or AI eventually deal with that?
I wonder if there is small normal variations in mesh normals in different lod/meshlets.
UE5 is going to be absurdly well suited to VR.