I was playing:
Mass Effect 1,2,3
Batman City, Batman Asylum
Gears of War 1,2,3
The games which have PC versions, on the highest of ultra settings, and Gears of War 2 and 3 on 360.
How is it possible that each and everyone of those games has the ability to have such lame shadows? I mean: you can have 2 characters on screen, with one's shadow facing north, and the other's shadow facing east. Even intersecting!!!!
How is this possible on Ultra settings.
Why does UE3 use those fake shadows?
You can even see the shadows changing direction as you walk.
It's too lame for words.
Can anyone explain this?
Mass Effect 1,2,3
Batman City, Batman Asylum
Gears of War 1,2,3
The games which have PC versions, on the highest of ultra settings, and Gears of War 2 and 3 on 360.
How is it possible that each and everyone of those games has the ability to have such lame shadows? I mean: you can have 2 characters on screen, with one's shadow facing north, and the other's shadow facing east. Even intersecting!!!!
How is this possible on Ultra settings.
Why does UE3 use those fake shadows?
You can even see the shadows changing direction as you walk.
It's too lame for words.
Can anyone explain this?