Well hopefully the popularity of co-op online in H3 and GeOW will make developers making PS3 games put in such modes.
And ND and the Heavenly Sword developers may be taking notice, although sad to say, who knows if there will be sequels given the sales.
nothings really wrong with Uncharted's sales either... its around ~400k worldwide already.No shit?
Then onward to HS2!
One person can control Mariko and another can control Kai playing sniper.
Nariko ...
Anyway, the demo should have had a Kai section also, then the game would have sold even more. I really liked those sections myself. I got to the end boss but didn't beat him yet.
I played another big session of Uncharted tonight, until just after the first driving section ... very nice! Great game, really enjoying myself, and the platforming and puzzling is just challenging enough for me so far. Also the shooting is energetic enough for me at Normal, I find, where originally I was telling myself I'd be all buff and try at Hard right away. lol.
79% through now with drake's fortune. I have to say that I'm rather disappointed, solid 8+ game but not really that great.
nothings really wrong with Uncharted's sales either... its around ~400k worldwide already.
They are wrong from the POV that this is a first-rate showcase title that's scored highly and is platform exclusive. You'd hope it would sell better. When you consider the costs involved, making a good profit is going to need good sales, not just okay sales. But over the long haul, it may well get them.nothings really wrong with Uncharted's sales either...
For some reason Sony only seem to market a game after it's been released.I noticed it climbed in the UK all format charts from 23 last week to 13 this week. So that's looking healthy.
i think game reviews should start to give a score just based on the single player exp first then do their final score, since not every games are suited for a multiplayer.
Can I ask what games in your opinion aren't repetitive? Uncharted breaks up the shooting with different gameplay. This contrasts strongly with the likes of Halo and GeOW which are the same thing ad infinitum. Seems to me almost every titles out there is the same gameplay throughout, and for longer games that means even more repetition. So I'd like to know what your comparison is.
I noticed it climbed in the UK all format charts from 23 last week to 13 this week. So that's looking healthy.
They are wrong from the POV that this is a first-rate showcase title that's scored highly and is platform exclusive. You'd hope it would sell better. When you consider the costs involved, making a good profit is going to need good sales, not just okay sales. But over the long haul, it may well get them.
nothings really wrong with Uncharted's sales either... its around ~400k worldwide already.
Setup with "endless" enemies in the secret corridors breaks the immersion. How in the hell can there be loads of enemies in some secret passage that I just found out?
...complains about gameplay variety...
I would have liked more references to drakes past and give the clues to puzzles in different way to make the player think about the history of the eldorado treasure and people and come up with the solutions from there(and not just look a picture and arrange some statues to same formation as in picture). Think about old indiana jones and fate of atlantis game for example.
In the end I don't use(or like to use) so much time to play single game, I would rather take a 5hour game with no repetition than the same game with repetition and 10hour lasting experience. If the game is good I like to play it again. Also make the levels such that there actually is more replay value(think of mgs2/mgs3).