To me, Nathan's walking is kinda limpy and slow (in between levels).
If 1up had some culture ,they'd call it the 'Piranesi' level
But i want this generation's "real ICO" from Team Ico...
I'm curious, what other game(s) have a better sticky cover system with aim-only crosshair?
Well I was mainly thinking Gears. In Gears the character pretty much always does what I wanted it to do and moving from cover to cover is very smooth, although the learning curve is little steeper than in Uncharted. In general the system works well in Uncharted also, but it just isn't as smooth, for example some colums don't let you move sideways while in cover and then some other similar looking column does let you do it. The whole system just doesn't feel as tight and precise... It still does it job better than ok though.
I also hear lot's of good things about the cover system in Rainbow Six vegas, but I haven't tried it yet.
Yes, before anyone asks this was on the easy difficulty...
I finally got Uncharted and played about 6 hours of it already.
And like other people have said, it's really really good.
I've already hit the plot twist toward the end-- and I am really digging it. The story definitely gets more interesting toward the end. And you care about the characters more toward the end as well. The writing is quite good.
The jeep chase sequence was amazing! I usually don't like those kinds or railed shooting sequences. But this one was so well put together it was quite impressive.
I was shocked by the lack of gunfight in the beginning. It's mostly ruin watching and platforming. Quite a slow start, but the story's good and the visuals great, such that there's incentive to watch more (we were watching PS3 owner play).
79% through now with drake's fortune. I have to say that I'm rather disappointed, solid 8+ game but not really that great. Story is very predictable, characters are blah and the game itself gets repetitive very very fast. Puzzles are so easy that I wouldn't call them puzzles anymore. I guess I will trade this one as soon as I'm finished, not going to bother playing through again. On the positive side the graphics are amazing at times, but graphics alone don't make a good game.
I guess the reviews got this one right, there is just something missing and the end result is average from the fun/immersion/replay factor.
79% through now with drake's fortune. I have to say that I'm rather disappointed, solid 8+ game but not really that great. Story is very predictable, characters are blah and the game itself gets repetitive very very fast. Puzzles are so easy that I wouldn't call them puzzles anymore. I guess I will trade this one as soon as I'm finished, not going to bother playing through again. On the positive side the graphics are amazing at times, but graphics alone don't make a good game.
I guess the reviews got this one right, there is just something missing and the end result is average from the fun/immersion/replay factor.
This pleasantly surprised me Though pretty soon I noticed interesting bits of 'cover' in those environments that hinted at something in the near future. But not before a very pleasant 'surprise' (level 3 or so) ... I loved that bit.
Can I ask what games in your opinion aren't repetitive? Uncharted breaks up the shooting with different gameplay. This contrasts strongly with the likes of Halo and GeOW which are the same thing ad infinitum. Seems to me almost every titles out there is the same gameplay throughout, and for longer games that means even more repetition. So I'd like to know what your comparison is....the game itself gets repetitive very very fast.
This contrasts strongly with the likes of Halo and GeOW which are the same thing ad infinitum.