Yep. No different to many percentage complete/installed counters out there...
We were looking at the percentage because it has it when you save the game. It's not like we were looking to see how much we had played, and then seeing 1.25 hours = 18% decided to stop playing because the game was too short! Of course it'll get played to the end. Well, saying that, with a load more games purchased (saw Motorstorm and R:FoM last night. R:FoM's glass breaking is soooo cool! ) Uncharted might get squeezed out. But not for reasons on length of game!
We were looking at the percentage because it has it when you save the game. It's not like we were looking to see how much we had played, and then seeing 1.25 hours = 18% decided to stop playing because the game was too short! Of course it'll get played to the end. Well, saying that, with a load more games purchased (saw Motorstorm and R:FoM last night. R:FoM's glass breaking is soooo cool! ) Uncharted might get squeezed out. But not for reasons on length of game!
Lets just say that you guesstimate is correct then the "only" 12.5 GB is still more that you can fit on a DVD and almost twice what can be stored on a 360 DVD. So in your example Blu-Ray is exactly the holy grail
No, he's saying a large part of that (102 minutes @ 720p, 7.5 GB) is HD movie that could instead be rendered in real-time in-engine, reducing disc requirements to DVD size, especially if you cut down on quality elsewhere like audio.So rekator, you're basically saying that 12,5GB is duplicate data to speed up load-times?
No, he's saying a large part of that (102 minutes @ 720p, 7.5 GB) is HD movie that could instead be rendered in real-time in-engine, reducing disc requirements to DVD size, especially if you cut down on quality elsewhere like audio.
No, he's saying a large part of that (102 minutes @ 720p, 7.5 GB) is HD movie that could instead be rendered in real-time in-engine, reducing disc requirements to DVD size, especially if you cut down on quality elsewhere like audio.
We started with 25GB though didn't we? So where did it all go then?
So basically, if this were to fit on a 6.8 MiB DVD, we'd have:
audio - 400MB
in-game engine movies with animation and texture data - ??
in-game textures - ??
in-game LOD and animation data - ??
Fill in the blanks for me. I'm not convinced. 102 minutes of HD movie, if you turn that into in-engine movies, are you sure you're going to save that much space? In-engine doesn't mean it suddenly uses no GBs at all.
Making it a non-seamless experience full of loads...
No, he's saying a large part of that (102 minutes @ 720p, 7.5 GB) is HD movie that could instead be rendered in real-time in-engine, reducing disc requirements to DVD size, especially if you cut down on quality elsewhere like audio.
Thanks Shifty!
But, I really disappointed with the "uncompressed" 10GB for the audio… same for HS… sound to more PR than other thing…
Specially after reading this post of ShootMyMonkey:
http://forum.beyond3d.com/showpost.php?p=1101851&postcount=59.
And I think we can say the same for textures…
Thanks Shifty!
But, I really disappointed with the "uncompressed" 10GB for the audio… same for HS… sound to more PR than other thing…
Specially after reading this post of ShootMyMonkey:
http://forum.beyond3d.com/showpost.php?p=1101851&postcount=59.
And I think we can say the same for textures…
It'd be much easier if we asked Naughty Dog - Would the game fit on a DVD if you didn't include HD movie cutscenes and rendered them inengine?
EW: There are a few things. Primarily the whole experience is enabled by the use of the hard drive. <snip> The other thing that we've got going for us is the Blu Ray. We filled that thing up to 24 plus gigs, it was right at the end where we were literally running out of place where we were having to start pulling some stuff out, we ended up fortunately finding this unused cache of audio lines we were able to pull out to save some space so we could get everything in that we wanted to get in. I'm not going to stand here and say it would have been impossible to do on DVD but it would have been a different game, it really would have. It could have looked worse, we would have had to make concessions in terms of our compression. We would have had to spend a lot more developer resources focusing on how to get it on the disk when we could have been creating the game, making it more fun, making it more beautiful. So I'm really happy just to have that. We're still on single layer and this is our first game out of the gates. So I highly suspect that on our future games we'll even go to a double layer and we're going to even start putting more than 24-25 gigs into a single game.
You think the answer would be considerably different from this?: