Uncharted : Drake's Fortune*

I finishied it last night, on Normal and ended up using 9 hours and 48 minutes according to the stats on save game.

The game is very good, but some of the stages was just rehasing some former ones, with just another background, but I get bored easily, never finished Gears of War since I got bored.

I whish there was motion sensing for the jetski sequence, I caught myself trying to control the ski with motions instead of the stick :)

Glad I bought it, not sure I will give it a go on Hard etc, maybe sometime in the future.
 
I just played the demo last night. After about 10 minutes I'd decided I was definitely buying the game. Awesome demo. Amazing graphics, good gameplay, I can't wait to play the whole thing.
 
hard and normal aren't that far apart, but crushing is a whole different story.
agreed. i just beat crushing mode a few days ago and it was quite the challenge. enemy aim is ridiculously good, it takes fewer shots for you to die, grenades blow up quicker and enemies are more aggressive. you also can't use any rewards on crushing mode (slow motion, super slow motion etc.) but it was worth it for the infinite ammo reward. :smile:
 
I can see Uncharted 2 being set in Egypt, with drake searching tombs for some thought long lost treasure. Imagine the beautiful oasis's ND could create as well, complete with heat effects and mirages!
 
Not quite true - transfer speed is constant across the disc, true, but you can improve performance somewhat if you put chuncks of data that you need to load next to each other on the disc (probably for seektimes). Insomniac did use this to improve load-times a bit for Resistance. However, this was before they had texture streaming and such up and running, and I don't think they've used the same technique for Ratchet.
Well, "padding" was specifically mentioned in an interview, but who knows to what degree?
Right now we're compressing and working on the final build, but yesterday we can say we're at 22.4 gigs. And even with taking out the padding and localization, you wouldn't be able to fit the game on a DVD-9. We have 15 languages on the disc, which saves a lot of production money for Sony. About 40 percent of that is localization. Of course, if you the math, we still wouldn't be able to fit the gameon a DVD-9.
If his (and my) math is right, then stripping out the localization would bring it to about 13.5GB, so it COULD have a fair amount of padding and still not be able to fit on a DVD-9, but... does anyone think it would be remotely plausable (or even useful) to hit 50% padding on a game?

Granted, he is a marketing director...
 
I just played the demo last night. After about 10 minutes I'd decided I was definitely buying the game. Awesome demo. Amazing graphics, good gameplay, I can't wait to play the whole thing.

The story and vioce work is the best part imo, top grade stuff.
 
Got to see this game for the first time yesterday as my console owning buddy added the third next-gen console to his repertoire. The lighting and shadowing is something else! And the texture detail is awesome. The water's great too, of course, and as people have commented, the cheapo splash particles don't look too bad. Incredible stuff. Also the intro wasn't what I was expecting. I was expecting the often shown log-walk to fire-fight early on, but instead it's platforming. My only complaint is lack of exposure simulation with the 'camera' adjusting for dark and light areas. H3's HDR is the best I've seen in that respect. Uncharted sticks to a uniform intensity which is great for out-doors in the sunshine and keeps light and shadow detail, but going into dark tunnels there's no reaction which I felt a little jarring.
 
Got to see this game for the first time yesterday as my console owning buddy added the third next-gen console to his repertoire. The lighting and shadowing is something else! And the texture detail is awesome. The water's great too, of course, and as people have commented, the cheapo splash particles don't look too bad. Incredible stuff. Also the intro wasn't what I was expecting. I was expecting the often shown log-walk to fire-fight early on, but instead it's platforming. My only complaint is lack of exposure simulation with the 'camera' adjusting for dark and light areas. H3's HDR is the best I've seen in that respect. Uncharted sticks to a uniform intensity which is great for out-doors in the sunshine and keeps light and shadow detail, but going into dark tunnels there's no reaction which I felt a little jarring.

Hm interesting...I'll have to look again, but the dark areas I went in...it brightened up quite slowly. It looked really dark and then softened as his "eyes" got accustomed to it. Turn around to the light and it's mamoth bright...
 
Well, on "The 25 Go" you have to remove 102 minutes of HD Video (http://www.psu.com/PSU-talks-Uncharted-with-Naughty-Dog-Co-Vice-President--a0001851-p2.php) so depend of the codec and bitrate, it can take some amount of Go. 86min on Mpeg2 HD take all the blu-ray so 25 Go, in H.264 you can expect around a 2 times less, so 102 minutes on H.264 take around 15 Go, all right it's for 1080p so in 720p take 7,5 Go.
Seven langages and sound with no compression also more Go (base on the 1O Go of HS), take 5Go.
So you got only 12,5 Go for game and with redundancy for better loading times…

So all this to only one goal (not depreciated PS3 or Blu-ray) but the quality of the textures is not the fact of the "Blu-ray"(some people thinking it's the Holy Graal of the gaming, next to Holographic support…) but of the Talent of Artists and Devs!;)
Great work ND!

Lets just say that you guesstimate is correct then the "only" 12.5 GB is still more that you can fit on a DVD and almost twice what can be stored on a 360 DVD. So in your example Blu-Ray is exactly the holy grail :)
 
Bought it yesterday beat today. It took about 10 hours to beat it on hard. I found 48 of the 60 treasure's and the strange relic and i got 480 of the 1000 medal points. Excellent game, make's me wish i had a HDtv to play it on. I'm going to try to beat on crushing next.
 
I didn't see that all. :???:
I wasn't paying attention to every situation where it COULD, but I ran into those situations a lot, and the effect was handled very well. It's most pronounced if you're moving from caves/ruins back to the sunny outdoors, but you'd still get it periodically moving from notable sections of dark to light even in the same environment (like climbing up a darkened castle stairwell and stepping out up top.)

Maybe you need to upgrade your graphics card. :p
 
Got to see this game for the first time yesterday as my console owning buddy added the third next-gen console to his repertoire. The lighting and shadowing is something else! And the texture detail is awesome. The water's great too, of course, and as people have commented, the cheapo splash particles don't look too bad. Incredible stuff. Also the intro wasn't what I was expecting. I was expecting the often shown log-walk to fire-fight early on, but instead it's platforming. My only complaint is lack of exposure simulation with the 'camera' adjusting for dark and light areas. H3's HDR is the best I've seen in that respect. Uncharted sticks to a uniform intensity which is great for out-doors in the sunshine and keeps light and shadow detail, but going into dark tunnels there's no reaction which I felt a little jarring.

Okay ! So can we count you as half a PS3 owner now ? :)
Try playing against the pirates and mercenaries at different difficulty level. There are more behind the pretty images.

And psycho him to buy Eye of Judgment next. That way you can experience PS Eye yourself. No need to rely on our forum posts.
I reckon SingStar is more fun with it too (Sony, WHERE is my SingStar for US ?).
 
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Okay ! So can we count you as half a PS3 owner now ? :)
More like a part-time-time-share junior partner in all the next-gen consoles. :mrgreen:
And psycho him to buy Eye of Judgment next.
He bought Uncharted and Motorstorm as part of the bundle deal with second controller yesterday and also got EoJ, which was the first thing we looked at (PSEye is seriously hyperopic. I'm thinking reading glasses could be bodged into an attachment to give good close-view focus). He has since bought R:FoM, F1, and got the GT5 prologue demo. I've got him to grab the Super Rub-a-dub demo for motion control. He went looking for Warhawk but couldn't find it, so will be buying it online...

The funny thing is after 1h15m of playtime on Uncharted, the save game said 18% complete and he seemed shocked that it was so short, yet I doubt he ever plays more than about 4 hours of any game he ever buys! He's only recently got Mass Effect and Bioshock before that!
 
More like a part-time-time-share junior partner in all the next-gen consoles. :mrgreen:
He bought Uncharted and Motorstorm as part of the bundle deal with second controller yesterday and also got EoJ, which was the first thing we looked at (PSEye is seriously hyperopic. I'm thinking reading glasses could be bodged into an attachment to give good close-view focus). He has since bought R:FoM, F1, and got the GT5 prologue demo. I've got him to grab the Super Rub-a-dub demo for motion control. He went looking for Warhawk but couldn't find it, so will be buying it online...

The funny thing is after 1h15m of playtime on Uncharted, the save game said 18% complete and he seemed shocked that it was so short, yet I doubt he ever plays more than about 4 hours of any game he ever buys! He's only recently got Mass Effect and Bioshock before that!

WHy not play it and not look at the percentage. Plus it "says" I played for 9hours...but I actually played for 14hours...Uncharted's measurements are inaccurate.
 
A friend of mine came over last night and we played for about 4 hours straight, through to level 6. We took turns at the controller every couple levels. Great fun, probably play again tonight.
 
WHy not play it and not look at the percentage.
:???: We were looking at the percentage because it has it when you save the game. It's not like we were looking to see how much we had played, and then seeing 1.25 hours = 18% decided to stop playing because the game was too short! Of course it'll get played to the end. Well, saying that, with a load more games purchased (saw Motorstorm and R:FoM last night. R:FoM's glass breaking is soooo cool! :cool:) Uncharted might get squeezed out. But not for reasons on length of game!
 
The time/ percentage ratio goes fast in the first chapters,but as you progress in the game ,it's getting harder and you don't swallow chapters as fast (+ the percentage thing is not clear as what it really says ).
I started it straight in hard mode ,and finished it in 11 h45.I got 58 % after about only 4 hours of play.
 
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