Uncharted : Drake's Fortune*

I wonder if they made the foliage more interactive with regards to drake running through it? The new videos do not currently seem to reflect that they did... They also promised footprints on leaves for example, etc.
 
In one of the trailers, the leaves moved as someone walked past. Don't ask me which one. :)

Nathan's shirt and pants can get wet too when he wandered into the water.
 
Yes I have. 60 fps would have been great and anyone that has played the Jak games and other 3rd person 30 fps games for comparison sake would have appreciated it.

Naughty Dog has been quite vocal about their design choices and framerate that greatly influenced the Jak series. Anything less than 30 fps is a major step back.
the jak games were platform titles like R&C with cartoonish visuals, totally different from Drake. the pace in Drake is much slower than a R&C or Jak game. Naughty Dog decided to go for a more realistic look and it looks amazing, i'm ok with 30fps considering its one of the best looking games being released this year and 60fps is not needed for the pace of the game imo.

i think the only games that would benefit from 60fps are racing, fighting, certain sports, platform and certain third-person action games (like NG).
 
the jak games were platform titles like R&C

Shouldn't make any difference, as Uncharted seems to be an evolution of Jak but with a more realistic setting. The pace is very similar and Uncharted seems to be as much a platformer as Jak was. (Have you played it?).

with cartoonish visuals, totally different from Drake.

What does art-direction of a title have anything to do with the framerate? Does a cartoony game automatically mean it has to be faster or smoother than one with a more realistic setting? :???:

Not at all. As I said above, Uncharted is as much a platformer as the Jak series was - it just adds shooting and a more realistic setting. In fact, from the footage I've seen, there seems to be more jump 'n run elements in Uncharted than there were in Jak 2 and Jak 3.

the pace in Drake is much slower than a R&C or Jak game.

I disagree. Look at in-game footage and compare the two. They both look around the same - the only difference is: One's a cartoony platformer, one's a more realistic one (with humans) and features quite a bit of action. The pace is around the same.


Naughty Dog decided to go for a more realistic look and it looks amazing, i'm ok with 30fps considering its one of the best looking games being released this year and 60fps is not needed for the pace of the game imo.

Have you played any of the Jak games (or any platformer running at 60 fps for that matter)? If not, I highly recommend it and then while you're at it, have a go at something like Rayman. The difference is huge. While I may be able to get over the slower (or jerky) movement of the environment when turning the camera quickly, the controls and the responsiveness is bound to take a sharp down turn.

As good as the visuals look - a bad or slow framerate shatters any illusion.
 
The animation is nothing special to say the least. It still looks pretty jerky..hard to pin a finger on it but it doesn't look right.

The animation system certainly generates a lot of variety, but I agree that the end results don't look very natural. I'm still waiting for a game to match the character animation in Ico and SotC.
 
Shouldn't make any difference, as Uncharted seems to be an evolution of Jak but with a more realistic setting. The pace is very similar and Uncharted seems to be as much a platformer as Jak was. (Have you played it?).
i've only played Jak for a bit but i have seen a lot of videos and it is very similar to R&C. being an unrealistic game (what ND was going for in the Jak series) the animations of the characters and enemies are very quick, such as spinning attacks or enemies jumping up and down. in a realistic setting, you would not be doing spinning attacks or characters wouldn't be doing all these crazy movements, they'll either be shooting, running, dodging or punching/kicking, the animations aren't nearly as quick. now that i realize, Drake isn't as slow paced as i initially remembered, but it is still a little slower paced imo, and i think 60fps is not needed for Drake.


What does art-direction of a title have anything to do with the framerate? Does a cartoony game automatically mean it has to be faster or smoother than one with a more realistic setting? :???:
i'm not much of a tech guy myself, but i would think a cartoony game would require less to render than a more realistic looking game considering the environments, character models, textures etc. theres no doubt that if they targeted 60fps, the game would not look nearly as good as it does now. ND themselves said they wanted to go for a more realistic look given the power that was there this generation, but it was not possible on PS2 considering the hardware. if you look at R&C and Uncharted, both are quite impressive, but to me, Drake looks considerably better. the textures are head and shoulders above R&C, the animations are better, and there is more detail in the environments/characters.

Not at all. As I said above, Uncharted is as much a platformer as the Jak series was - it just adds shooting and a more realistic setting. In fact, from the footage I've seen, there seems to be more jump 'n run elements in Uncharted than there were in Jak 2 and Jak 3.
ok, fair enough.
 
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The animation system certainly generates a lot of variety, but I agree that the end results don't look very natural. I'm still waiting for a game to match the character animation in Ico and SotC.

That animation came at a price though. The characters in those games felt very clunky and movement lacked precision. Not sure if the animation would have the same natural look if those games had the responsiveness of a naughty dog game.
 
Shouldn't make any difference, as Uncharted seems to be an evolution of Jak but with a more realistic setting. The pace is very similar and Uncharted seems to be as much a platformer as Jak was. (Have you played it?).



What does art-direction of a title have anything to do with the framerate? Does a cartoony game automatically mean it has to be faster or smoother than one with a more realistic setting? :???:

Not at all. As I said above, Uncharted is as much a platformer as the Jak series was - it just adds shooting and a more realistic setting. In fact, from the footage I've seen, there seems to be more jump 'n run elements in Uncharted than there were in Jak 2 and Jak 3.



I disagree. Look at in-game footage and compare the two. They both look around the same - the only difference is: One's a cartoony platformer, one's a more realistic one (with humans) and features quite a bit of action. The pace is around the same.




Have you played any of the Jak games (or any platformer running at 60 fps for that matter)? If not, I highly recommend it and then while you're at it, have a go at something like Rayman. The difference is huge. While I may be able to get over the slower (or jerky) movement of the environment when turning the camera quickly, the controls and the responsiveness is bound to take a sharp down turn.

As good as the visuals look - a bad or slow framerate shatters any illusion.

Look it's very simple. They decided that they wanted their first game on the PS3 to be visually spectacular, with as many GFX as they can get. Big geometry, the best looking character models, amazing looking water etc.

Being their first game on the PS3 they obviously knew they would have to compromise the framerate if this is what they wanted. Perhaps their next game will be 60fps (aka Insomniac) as they refine their engine. As we all know getting the framerate good on the PS3 is hard for even games that don't look half as good as Uncharted. This is the choice they made (a similar choice made by Ninja Theory) and it was made for a reason. Don't expect that it was an arbitrary choice.

"a bad or slow framerate" - they are aiming for a locked 30fps. Which is fine. If not very impressive - most people won't notice any problems with this.
 
The animation system certainly generates a lot of variety, but I agree that the end results don't look very natural. I'm still waiting for a game to match the character animation in Ico and SotC.

That animation came at a price though. The characters in those games felt very clunky and movement lacked precision. Not sure if the animation would have the same natural look if those games had the responsiveness of a naughty dog game.

Gamespot has a preview out today.

I think the animation looks natural (and beautiful).

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The question is whether the transition is awkward and the control is sensitive enough. We won't be able to tell until we get our wet little paws on the game/demo.
 
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And another one bites the dust. :devilish:

Of all the developers, I would have thought ND to be one of the few that would remain faithful to 60 fps. Oh well, guess we still have Insomniac and R&C getting their priorities right.

No love for the 3rd parties newer to the PlayStation :p You should add id (Rage, id Tech 5), Infinity Ward (Call of Duty 4--almost surely the best FPS on the PS3 this year), and Valve (Half-Life 2... although who knows what EA is doing) to that list.

Btw, I won't tell you about the GT5 decision to go with 30fps. I will let Shifty break the news nice and easy... right Shifty?
 
Any tidbits to share right now ^_^ ?

Shifty is still asleep I think.

I am just ribbing Phil :p GT being one of his favorite games and all, I thought such an accidental (fake!) slip would make him go into a fit of fury that man hast never before seen.
 
Pfhhpp, any recommended readings for layered animation ? I would like to understand more what and how ND did theirs.

I must say that between Heavenly Sword, Uncharted and KillZone 2 trailers, I think Uncharted showed the most balanced presentation although the other two triumphed it in some aspsects. IMHO of course.
 
I have a nice surprise for you. There is a video of the first hour (edited down to 3minutes) but it includes spoilers so I haven't watched it and I'm not going to post it.

BUT...my surprise is that people were saying they hope the jungle is a live and has animals. A guy who has played through the first 4 chapters says this

"It has to be said that there's a lot of animals as well, like bats, monkeys, birds, fish and parrots. "

BATS MONKEYS PARROTS

MONKEYS

:p

i wanna play with a monkey.

"One of my personal biggest surprises were actually, that you can jump whenever you want to - I thought it was automatic before."

Good news.

"But the first hours with the game are stunning, because there's only puzzles and platforming, not one single shootout, which made the experience like no other game this generation"

Better news.

http://tr.innovyx.net/v?xJllHqPEHWHPncnTWHJc

Good Stuff.

If you shoot an enemy in the arm, they will no longer use that arm. Which is nice to know lol

"I don't get how a developer can use all these effects and graphics without even taking hits at the framerate, it were smooth even in the beta."

Splendid
 
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