HOLLY SH!!
Meh, looks the same as always, old stuff mixed with some short new scenes but same graphics IQ.
HOLLY SH!!
“I wasn’t fully aware of how important it was for us to support 1080i. Up until earlier today we were only supporting 720p (and SD of course) but reading through these comments, it was brought to my attention the number of people who had HDTV’s but would not be able to experience Uncharted in high-def. So we immediately went to work and I’m pleased to announce here, for the first time, that we have now implemented 1080 support!”
“And yes, our game runs at 30FPS.”
Meh, looks the same as always, old stuff mixed with some short new scenes but same graphics IQ.
I think you'll find they mean upscaling, to support those 1080i only HDTVs.
The game was rumored to run up to 45fps @ 720p (with full effects), so they may be able to fit the additional upscaling time.
Of course (I didn't mean to imply native rendering). And my speculation still stands. They got 960x1080 native rendering that quickly? Or maybe he was just being facetious.
is 540 strings less than [p].if they can natively render 30fps 1080i, then they can do 1080p too. shouldnt be additional work.
doesnt matters if you only have half the refreshrate. for 60 FPS you are right.is 540 strings less than [p].
Meh, looks the same as always, old stuff mixed with some short new scenes but same graphics IQ.
It was all about the fluidity of the animation. Plus the blood. And showing off the water in the submarine.
completely disagree... i think Drake has one of the best animations in any game shown so far.The animation is nothing special to say the least. It still looks pretty jerky..hard to pin a finger on it but it doesn't look right.
The animation is nothing special to say the least. It still looks pretty jerky..hard to pin a finger on it but it doesn't look right.
I just wish they would turn off some of the self shadowing in certain close-ups... it's distracting!
deepbrown said:It's the uncanny valley of animation. It's so close to reality, that any slight difference for responsiveness (the character has to be responsive, not just look realistic...otherwise it would be very frustrating) that it doesn't look completely right.