This was never the point in contention. In fact no one here is contesting that point, yet you keep iterating it as if everyone here is saying GOW4 is technically more accomplished than UC4. No one here has said that.
My issue is using UC4 as a yard stick for GOW4 and then looking at PC Version of GOW4 at Ultra settings (screenshots) and saying, yup, XBO shackled PC.
The two concepts aren't related at all. It's a stupid concept because anything that is less powerful than PC and not designed for it would be by in large shackling PC, that jump in logic is so far apart it doesn't even make sense to take that position.
As for you position, it's unfortunately apple and oranges.
You are desperately trying to boil this down to hardware supremacy, but you can only ever make that declaration with something like multi-platform games, where as many of the variables are unchanged.
You keep saying 2 competent race car drivers, driving 2 separate cars, the driver with the faster car will win.
But that's flat out wrong, because drivers can make a big difference in times especially when it comes down to how well the drivers know their own cars and its capabilities.
A better example will be 1 driver, 2 cars on the same track, running the same tires, on the same weather conditions, with the same amount of driving time in both cars.
Comparing GOW to UC is like, 2 separate drivers, 2 separate cars, 2 different tracks, in 2 different weather conditions, with different pit crews, and different tires. Then when you pick a winner based on time you immediately point at it being the difference in performance in the car. When there are loads of other variables at play.
Under your very same thought process, every other AAA title made for PS4, _not a single title ever_ on XBO could surpass it.
And I don't think its hard to pick some examples that would poke holes in that theory.
Out of Star Citizen all multiplatform games are limited by base platform (Xbox One or PS4 or minimum PC required...).