This is the original post I was objecting to:
It's interesting to see not even Gears of War 4 PC ultra settings could compete with good ol UC4. The Xbone shackling is really showing here especially the foliage, lighting and general asset quality.
In particular the part of the post where I found preposterous is the final sentence:
"The Xbone shackling is really showing here especially the foliage, lighting and general asset quality"
We can collectively come up with a million reasons why Gears of War 4 looks the way it does, and definitely come up with legitimate reasons as to
whether the PC game was 'shackled' by Xbox One. All of which could easily be a discussion around:
a) Time to build a product
b) Graphical Objectives for the Project
c) Budget of the Project
d) Experience of the team, and with the hardware
e) gameplay objectives of the team
These factors, alone, could answer that question above, without the need of bringing Uncharted 4 into the picture. Uncharted 4 serves _zero_ purpose in answering the question of whether a game designed and projected for Xbox One shackled the PC edition; effectively, it's just a fanboy self pat on the back statement, others would use a more lewd term to describe this behaviour.
But because this is a topic about UC4, I decided to answer the most obvious thing, which is to explain why games cannot be compared in the method of which you guys are doing. Because of
a) Time to build a product
b) Graphical Objectives for the Project
c) Budget of the Project
d) Experience of the team and with the hardware
e) gameplay objectives of the game
I don't have an issue someone saying UC4 is better looking than GOW4. Hell, from the screenshots I agree from what's being presented
but It's hardly the same as assuming they are operating under the same conditions. *edit* such that we can distill it down to being a conversation about power differences.
So the followup responses generalized to become "well we all know PS4 has better hardware, thus, will always look better than XBO is entirely obvious, you're an idiot for thinking otherwise iroboto".
Well then my response would be no problem, lets compare Knack vs Gears of War 4. And you'd all be up in arms over that comparison on how it would be fair. Of course it is, look at (A) through (E), of course Gears would look better.
Right, so then, lets just stop the discussion there as to why comparisons in the way that is being done in this thread are dumb.
You've effectively compared:
a) A game that has had less time in the oven
b) A game required to make 2 builds using a generic engine
c) A budget that is likely smaller than UC (a new studio would not nearly get the same funding that ND would)
d) a new team with less experience working together, working with the hardware, DX12, UWP shit goes on
e) different objectives for the game, this is obvious once again.
Is it any wonder? Really? You think 1/2 a TF difference matters more than (A) through (E)?
This thread serves no purpose but to continually fuel fanboy insecurities.
TLDR; you don't need to use UC4 as a comparison method to prove a game designed and made specifically for Xbox One had marginal improvements on PC. You only need logic for that.