UC4: Best looking gameplay? *SPOILS*

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Well, there's the entire Geforce.com article to sift through, and there are certainly less/more flattering shots to pick there than was originally posted.

Yeah i skimmed through that and i don't think Nvidia are taking screenshots that flatter the game, it's more showing the differences between presets.

Edit: These are good imo

http://images.nvidia.com/geforce-co...s-of-war-4-environment-reflections-001-on.png
http://images.nvidia.com/geforce-co.../gears-of-war-4-depth-of-field-002-insane.png
 
Insane quality SSR is a bit curious since it also seems to be applied to seemingly non-reflective surfaces, not that it looks worse for it. o_O
 
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Insane quality SSR is a bit curious since it also seems to be applied to seemingly non-reflective surfaces, not that it looks worse for it. o_O
That's the way it's meant to be. In the world of PBR, every surface is reflective in some way and to some extent. Each just has different roughness/ fresnell properties, or whatever.
 
That's the way it's meant to be. In the world of PBR, every surface is reflective in some way and to some extent. Each just has different roughness/ fresnell properties, or whatever.
Right.

Just wondering how that is implemented there since I thought the artist would have to manually tag surfaces for SSR application, unless the insane setting really is just "apply to all"? :runaway: o_O

edit9000: Even the character's hair changes slightly flipping back & forth. o_O
 
Some more comparisons, you can quite easily see for similar environment bar the TOD that UC4 is not only rendering a lot more foliage and object density, the quality of the asset is also better such as more higher res, defined foliage.
gears-of-war-4-screen-space-shadow-quality-002-ultra.png

uncharted4_athiefsend5bomq.png

gears-of-war-4-screen-space-shadow-quality-001-ultra.png

uncharted4_athiefsendtupav.png

Real time Cutscene graphics show the difference even bigger in UC4's favor.
gears-of-war-4-sub-surface-scattering-004-ultra.png

uncharted4_athiefsendd5pgx.png

Can't wait to see the enhanced Pro version at 4k checkerboard res.
 
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The abundance of awesome looking UC4 shots far outweighs the lesser ones from my playthrough, it's not hard to find good cherries :).
 
Well, there's the entire Geforce.com article to sift through, and there are certainly less/more flattering shots to pick there than was originally posted.

Before y'all get your panties in a bunch, I'm not disagreeing with certain art quality. Naughty Dog does kind of have some top quality veterans.

Kind of. ;)

I have no idea who Coalition/Black Tusk have on-board for their relatively new studio.

They're relatively new. My buddy in Vancouver works there. Yay. Gears is officially CDN grown now boys!


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Some more comparisons, you can quite easily see for similar environment bar the TOD that UC4 is not only rendering a lot more foliage and object density, the quality of the asset is also better such as more higher res, defined foliage.
gears-of-war-4-screen-space-shadow-quality-002-ultra.png

uncharted4_athiefsend5bomq.png

gears-of-war-4-screen-space-shadow-quality-001-ultra.png

uncharted4_athiefsendtupav.png

Real time Cutscene graphics show the difference even bigger in UC4's favor.
gears-of-war-4-sub-surface-scattering-004-ultra.png

uncharted4_athiefsendd5pgx.png

Can't wait to see the enhanced Pro version at 4k checkerboard res.
Uncharted 4's environments also exhibit bigger scale and are more dynamic too based on what we have seen so far from Gears 4. I think they also have a lot more physical attributes in respect to how they behave with lighting and materials
 
Its never a good idea to compare games the way you guys are doing it. You guys know that right?
We've been through this exercise a million times.
Blaming the XBO for holding back PC is also not the right thing to do. I'm SMH at reading these posts.
a) the feature set is exactly the same between PC and XBO - where XBO locks at 30fps, PC can scale higher.
b) the loads and demands of both games are hardly the same, how are we always doing this.
I see 3 distinct high quality models that is always with you in 1 game. And not with the other.
I see a game that has environments that have to take into account 4 different categories of storms. And calculate how weapons react in them as well.
The choices the developers have made they have done to make the best they can for both graphics and performance for the game they are attempting to achieve.
 
One thing I noticed in the new Gears 4 footage was that there seem to be very little if any sign of volumetric lighting, the prologue appeared to have a couple instances but a few more chapters in there was none to be seen. Which would explain the lack of depth due to the absence of volumetric shadows from the lighting. While in UC4 you see numerous volumetric lights scattered around the level that add so much to the depth.
uncharted-4_-a-thiefsnyp01.png

https://abload.de/img/uncharted4_athiefsendhvpua.png
https://abload.de/img/uncharted4_athiefsendseqdt.png
https://abload.de/img/uncharted4_athiefsendnxowq.png
 
b) the loads and demands of both games are hardly the same, how are we always doing this.

Indeed, Uncharted 4 has a much larger scale and much more complex action scenes. As far as i know, there is nothing like the chase scene in GOW4.
 
Indeed, Uncharted 4 has a much larger scale and much more complex action scenes. As far as i know, there is nothing like the chase scene in GOW4.

I rest my case. You guys are more interested in winning the argument instead of seeing the failures of your comparison method, or this thread in general.
 
I rest my case. You guys are more interested in winning the argument instead of seeing the failures of your comparison method, or this thread in general.

Basically you are comparing a very linear game to a game with a much larger scale + vertical gameplay... so, your point is in favor of Uncharted 4... after all, the game running on the more powerful console is the most impressive. There is nothing suprising...
 
Yeah, I agree comparing games is silly, buy this time, really, U4 is technicaly more complex and well executed in pretty much every way...
 
Considering the PS4 is a lot more powerful than the xb1, it should be the expected outcome in every comparison. It'd honestly only be interesting if that wasn't the case.

Depends on how that power is used. In most cases we see 900p/1080p split with next to none technical differences, some games don't even have any difference between the two systems (Destiny for example).
 
I think what's more interesting is how the PC ultra settings which is what's been compared here, failed to look better overall. It kinda shows how much of a burden a 1.3tf machine is these days.
 
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