Ah so nothing new.
But we did learn that there is SSR on the splashes in UC4Ah so nothing new.
"My comment wasn't especially about the volumetric lights."He did not say he was being any more general.
Person A asserts the non existence of aliens.He simply said that it would be impossible to make a 100% proof of his statement, not that the statement was not any less absolute. But that's alright
Person A kills alien in Person C's garage.Person A asserts the non existence of aliens.
Person B requests A provides proof that aliens don't exist.
This is nigh impossible - This is the only matter I was talking about, not the validity of Person A's theory.
Person B acknowledges evidence of absence is impossible. Person A's theory is neither proven nor disproven.
Person C provides video evidence of the alien living in their garage.
No, we're talking about logic and burden of proof. This line of discussion hasn't been about whether Uncharted 4 has volumetric lights for quite a while.Oh dear, now we're gonna talk about spaghetti monsters?
Actually, anyone is free to say what he wants.
It's not a real problem if you make unsupported claims. However, don't complain if people don't take your comments seriously.
POM or normal maps it's all over Madagascar and everything has self-shadowing too
Literally everywhere you look, looks really nice. Although you can't beat actual geometry but it would have been way harder to have self shadowing on all that extra geometry (especially the small pebbles) so both have cons/pros.
Edit: during normal play it looks something like this
Good trick to fake extra shadows and geometry and give depth and detail to the environment with the hardware they were given :smile:
Another example, this must be literally everywhere in the game and I just noticed!
Very interesting analysis clukos. That filter works wonders to graphics enthusiasts. Hope you find more interesting stuff.Found other areas where there's pom with self shadowing
regular pavement
Underwater
And something i haven't seen before, seems like it's changing presets depending on the view angle: http://webmshare.com/VNXD3
Edit: Also spoiler tagging images now to avoid this jumping around when the page loads