Pretty amazed that anyone thinks ROTR looks anywhere near as good as U4. Resolution does not good assets make... probably not the best idea, but the same thing can be see with Forza on PC. At 4K or 8K the asset and effects quality still can't touch DriveClub (yes 60 versus 30 fps on consoles though).
I mean ROTR is a pretty good looking game, but it is not that far ahead on effects or shader quality in terms of visual effects compared to the pipelines used in last-generation, and it's nowhere near the fidelity of Uncharted 4 in any way. U4 completely blows it out of the water in virtually every respect visually.
IMO this is the new normal for graphics rendering. We're slowly approaching a point where depending on horsepower for resolution isn't enough, because asset quality is increasingly difficult to max out (not just blowing up texture and shader resolution). As we move forward, production pipelines I think are going to be increasingly important in how effectively developers can utilize however much available resources there are, which is getting more and more massive each generation by ten times I guess.
The ability to fill out ten times more resources with the same consideration as it was for ten times less resources the previous generation, I can imagine the workflow is extremely, extremely important, more so than ever. I wish sincere good luck to all developers on all platforms to be able to take advantage of the new horsepower in the same way that Uncharted 4 takes advantage of the increasingly underpowered (relatively) PS4 console.
It takes a lot more work to overcome the inevitable difficulties with the "diminishing returns" and I think that the production pipeline and smart utilization of different visual features is the key. Blowing up textures and shader resolution is easy, but using effects together in a measured and intelligent way to optimize that "visual oomph" that Uncharted 4 has is probably a lot harder and takes a ton of foresight on the part of the developers. But I guess that is their expertise!
By the way, interesting detail if not pointed out already (I'm sure it was
), but Nate's watch actually works I believe, I'm not sure if it's just the seconds hand though.
Can't wait for the inevitable Neo patch of this game.
Also dat nose compression... things like this... amazing.