Hopefully the water in the final game will be more like the stuff in Halo 3.
Why are people hyping Halo water? It hardly moved in the videos I saw. Plus when you're under water...it's just a skin ontop and there's no refraction, reflection in the water itself.
The Halo water does not look as good as in Uncharted. I beg you to watch this video...just watch the water, and then when he gets to the waterfall level....the water is stunning.
http://www.gamevideos.com/video/id/11513
ps. the water is moving...it's a fooking river! The water rolls over the stones, with foam and all that jazz.
Ps. I'm willing to be disproved about Halo's water. Just show me
And Ostepop what I showed you was a gif that showed off the blending and layering...also showing changes in his facial expression. But I then went on to show you two other gifs, which you have ignored...which shows the covering with 5 different animations and movements. I then showed you another with blending and layering of animations very well I thought.
"
http://www.uploadpic.net/uploads/4b2fe01819.gif
Plus this shows off the system quite well
http://www.uploadpic.net/uploads/02ee61a2d7.gif "
I won't hype the game anymore now, as it doesn't yet deserve it. But I will tell you this...it has impressed me just at this unfinished stage. Yes I see its flaws, like floating, sliding, and flying up to ledges. BUT flaws can't hide the moments of magic in the animations system at this early stage.
I bid you well.
ps. This is the number I first came up with...when there are 3000 animations and layering upto 12 on top of one another. "1085303946000772600773305225818500" That quite frankly is a stupid number, and clearly false. I expect the layering will most likely be upto 4 or 5 animations, and it's about the blending etc...just to make him look natural and not repeat.
Also many animations are the same (ie. lots of covering animations)...plus many won't go together. So...if you like divide it by some number (what number!?). Anyway, whatever number you decide to divide this by, I tell you it will be more than 10,000...a lot more. In fact coming up with a number just doesn't make sense. I don't know how many motions and movements I have...
This is the beauty of the layering. Now I've gone back to hyping...but I feel layering is now the way forward. :/
But then this isn't a d*ck waving contest of what's the biggest number we can come up with...it's about creating a game that both looks realistic in animation, and varied so you don't see the character repeat actions. There is some repeated animation thus far...climbing ledges...I'm sure that will change