Trailer from Naughty Dog

They have got form for dropping characters each generation. I was outraged when they dropped Crash, but Jak was much better..
"Each generation" still means only PS1->PS2.
But yes, it seems to develop into a habit.
 
Well it seems there will be no Jax on PS3 either. Although I seem to remember some sort of rumour about Jax and the final frontier many many months ago.
 
Am I seeing things or at the 4:55(?) mark of the video when drake was trying to punch that guy and kept punching the wall instead, he would pull his hand back like he actually hurt himself.

:oops:
 
It's hard to say, the video was a bit jerky at that point for me, but considering the extensive animations ND have thought of, I wouldn't be at all surprised if there was a "missed target and punched wall instead" animation.
 
Interview (ThreeSpeech):

Evan Wells (Co-President, Naughty Dog)
Amy Hennig (Game Director, Naughty Dog)
Rich Diamant (Character Artist, Naughty Dog)

Q: Is he the perfect hero?
Like most of the great heroes of cinema, Nathan is fallible and sometimes even clumsy. In a gunfight, he’s likely to blindly fire back over his shoulder as he dives for cover rather than calmly line up a long distance sniper shot. Throw him into a brawl and he has no fancy martial arts training to fall back on - but a wild haymaker might just do the trick.

Q: How do you create the various locations?
We decided to go down a route that brings emotion to photorealism – it is not about being overly exact but about creating an experience. We are not looking to the games industry for inspiration; we’re looking to film and to the very latest techniques being employed there. And we’ve revisited the creative process - for example, all characters and environments have been modelled from scratch rather than acquired through scanning – allowing total artistic freedom.

Shaders dictate the way light interacts with objects. For example, sub-surface lighting allows us to capture the light of a torch shining through the skin of a hand, or sunlight shining around and through the thin leaves on a tree. And we haven’t used tile-sets, so every element of the background environment is unique. We’ve layered different textures together to create truly individual objects.

And high-dynamic range lighting means, for example, that your character’s eye must adjust to different light – stare at the sun then stare into a dark area and you will have to wait for your pupils to dilate!

Q: We hear you also spent a significant amount of time on animation.
Yes - this is all about bringing characters to life and we have some of the best programmers and technicians on board working on movement and combat. We wanted Nathan to have realistic movement and believable weight and physics – we wanted him to feel like a 190-pound guy moving around. And we wanted him to move fluidly without popping from state to state or from one animation to the next.

But we also wanted him to feel very responsive to the player. The answer has been hard work with Nathan already having more than 1,200 unique animations to his name, with more being added daily. In comparison, Jak only had around 200!
 
no shit. this game is starting to look like Crysis jungle's level in DX9.0 mode. i wonder how much more ND would push it in the final game. they said somefin about using 30% of SPEs at current stage.
 
no shit. this game is starting to look like Crysis jungle's level in DX9.0 mode. i wonder how much more ND would push it in the final game. they said somefin about using 30% of SPEs at current stage.

There is stil alot more to go into the game aswel, particles, leaf/veg interactions, more lighting effects and a few more subtle things that make the most differenece visually.
 
The new screens look amazing. It's like someone challenged an artist to a "how many leaves can you fit in a screen?" contest :p

GameTrailers.com should have a brief clip of new footage later today, from GameHead last night which was hosted at Naughty Dog. They show older stuff from gamers' day too, apparently with some improvements like new explosions.
 
3 vids up at GameTrailers now.

Edit : Nothing of interest. And really lousy MTV-generation programming. Jumps around like crazy, no topic lasts longer than 2 minutes, and hideous noisy, irrelevant soundtrack. That's why I don't watch GameHead or any such programming!
 
This is what she looks like now:

un15.jpg


Indifferent2.gif

She?:oops:
 
This game reminds me of FarCry to PC.
I like the design on the jungle look like it´s going to be a fun game.
Good luck Naughty Dog!
 
Those last two screen, the IGN ones. If that is from gameplay then I will be blown away by this game. It seems impossible to expect that level of graphics, If not then i'm just really impressed and excuse my over entheusiasm
 
Now that I've seen this title, I'm not sure whether this or Killzone impresses me more :D

I love the colors, the lighting, and the animations. I also like how they changed the female character into someone more feminine :cool:
 
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