Ted Price has said Ratchet & Clank is over a million.
ND have said Uncharted is over 1million
Ted Price has said Ratchet & Clank is over a million.
they would only need to make up 2 million pack ins between north america and europe. Now I know in the united states they had motor storm bundled with the 80 gig units and i'm pretty sure it was part of some bundles in europe. Factor in japan sales and we have less than 2m units to make up
Then factor in that almost every game publisher states shipped and not sold numbers (capcom being one of them ) I can def see these numbers correct.
I think whats more important is how badly the exclusive ps3 titles are doing. Heavenly sword is just over 600k ? can that be right ? 700k+ for uncharted ?
Yeah. This constant questioning of reasonable data is getting tiring.
I'm sorry that Motorstorm didn't sell that great from March to March, but that's the way it goes. There's no conspiracy here.
I'm sorry that Motorstorm didn't sell that great from March to March, but that's the way it goes. There's no conspiracy here.
I think whats more important is how badly the exclusive ps3 titles are doing. Heavenly sword is just over 600k ? can that be right ? 700k+ for uncharted ?
About automatically discounting the accuracy of the data. When for all intents and purposes it's about as accurate as we are going to get. The timeframe was given. 3/1/07-2/28/08
Since when was 600K up to 1 million considered selling badly?
That's just weird.
Also, anytime the word "estimate" shows up in an article, it's probably not accurate.
Uh well don't forget all the sales in 2006-March 2007. Still Edge's sources are hazy at best.
Since when was 600K up to 1 million considered selling badly?
Don't know what is expected, but I don't think any game has done that. So no reason to worry.Since games are expected to fill 25 GB with art assets, including the work of big-name actors.
especially if it's on another console.Yeah. Less than a million for a big exclusive is a fiasco.
We've heard of a few titles hitting a storage limit at 25 GBs, although as far as we can see that's not 25GBs of expensive art assets.Don't know what is expected, but I don't think any game has done that. So no reason to worry.
Well for each dollar netted on the sale, a million sold is a million bucks. If a game takes $10 million to make, the developer (or publisher if they've paid) needs to make $10 on each unit sold for a million units to break even. I don't know how much of the price paid goes to the developer/publisher. On a big, expensive title though, it's apparent that unless a large slice of the price goes to these guys, big sales are needed to make back the investment.I guess it would be a fiasco if the game does not even break even.
I doubt there are any games that requires 1 million sold though.
agreedWe've heard of a few titles hitting a storage limit at 25 GBs, although as far as we can see that's not 25GBs of expensive art assets.
Well for each dollar netted on the sale, a million sold is a million bucks. If a game takes $10 million to make, the developer (or publisher if they've paid) needs to make $10 on each unit sold for a million units to break even. I don't know how much of the price paid goes to the developer/publisher. On a big, expensive title though, it's apparent that unless a large slice of the price goes to these guys, big sales are needed to make back the investment.
Ten bucks of that goes to the pay the platform license fees, I think, so we're looking at $25-30 all told returns per unit sold to retail? That seems right to me given the sorts of budgets these games get and the numbers they sell in. If that's so, a $10 million game would need to sell...400k or so to break even. Of course breaking even isn't enough, as these companies are trying to get stinkin' rich!According to Forbes retailers get around $12 per disc. Add a pessimist $8 for manufacturing and logistic, $40 per game sold to retail go to the developer and publisher to cover development, marketing, etc.
...a $10 million game would need to sell...400k or so to break even. Of course breaking even isn't enough, as these companies are trying to get stinkin' rich!
True, but I was talking about first and second party titles since those are the ones we care here in terms of bombing.Ten bucks of that goes to the pay the platform license fees,