Top 100 Selling Games Last 12 Months (All Platforms)

they would only need to make up 2 million pack ins between north america and europe. Now I know in the united states they had motor storm bundled with the 80 gig units and i'm pretty sure it was part of some bundles in europe. Factor in japan sales and we have less than 2m units to make up

Then factor in that almost every game publisher states shipped and not sold numbers (capcom being one of them ) I can def see these numbers correct.

I think whats more important is how badly the exclusive ps3 titles are doing. Heavenly sword is just over 600k ? can that be right ? 700k+ for uncharted ?

Uh well don't forget all the sales in 2006-March 2007. Still Edge's sources are hazy at best.

Yeah. This constant questioning of reasonable data is getting tiring.

I'm sorry that Motorstorm didn't sell that great from March to March, but that's the way it goes. There's no conspiracy here.

Defence of data that claims they "estimated" when numbers weren't available for Europe is tiring.
 
I'm sorry that Motorstorm didn't sell that great from March to March, but that's the way it goes. There's no conspiracy here.

I think whats more important is how badly the exclusive ps3 titles are doing. Heavenly sword is just over 600k ? can that be right ? 700k+ for uncharted ?

Since when was 600K up to 1 million considered selling badly? :???:

That's just weird.

Also, anytime the word "estimate" shows up in an article, it's probably not accurate.
 
About automatically discounting the accuracy of the data. When for all intents and purposes it's about as accurate as we are going to get. The timeframe was given. 3/1/07-2/28/08

Yes, and so that means for Europe, that includes all sales since launch, since the PS3 came out over here on 3/23/07. And that means that Resistance sales for instance are skewed using their current methodology, because a lot of US Resistance sales would have happened in the period before (I think it should have been in this list with about 1.3 million at least, because I think it sold 600.000 around March 07, and didn't Resistance pass the 2 million already?). Motorstorm ditto of course, but at least it shows up. ;)

So there are some significant flaws in their method when it comes to their European figures, I think? I could be wrong, but it doesn't seem quite right. Also, it doesn't necessariily seem consistent, considering the position of FIFA08. ;)
 
Since when was 600K up to 1 million considered selling badly? :???:

That's just weird.

Also, anytime the word "estimate" shows up in an article, it's probably not accurate.

When its one of your top exclusive games 600k is certianly bad.

Uh well don't forget all the sales in 2006-March 2007. Still Edge's sources are hazy at best.

Many games like resistance , uncharted , ratchet and clank and I think even heavenly sword don't have 2006 sales .


Remember if this was the last 2 years of game sales alot of these games wouldn't even rank as cod2 , crackdown , lost planet , graw 1 + 2 and others would jump into that list . Those are all million sellers if I recall correctly (between europe and the usa)
 
Come now, Resistance is a launch game. In fact, it was THE launch game in the U.S. in terms of sales. I'm fairly sure I remember 600k sales up to March 2007, and I doubt too many of those were in Japan.

EDIT: yes, I think last June summer it hit 2 million already, this was announced when the Manchester Church controversy played out.

EDIT: though then again I don't know the ratio of packed-in sales versus non-packed in sales, because they seem to not count those (I really wish they did though, what's the point of leaving them out?)
 
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Fun fact:
Blizzard "sells" around 10 million WoW's every month (monthly subscriptions)
edit:
Though that's worldwide, but still quite impressive considering the top on that list is at 8.3mil
 
Since games are expected to fill 25 GB with art assets, including the work of big-name actors.
Don't know what is expected, but I don't think any game has done that. So no reason to worry.
Yeah. Less than a million for a big exclusive is a fiasco.
especially if it's on another console. ;)

I guess it would be a fiasco if the game does not even break even.
I doubt there are any games that requires 1 million sold though.
 
Don't know what is expected, but I don't think any game has done that. So no reason to worry.
We've heard of a few titles hitting a storage limit at 25 GBs, although as far as we can see that's not 25GBs of expensive art assets.
I guess it would be a fiasco if the game does not even break even.
I doubt there are any games that requires 1 million sold though.
Well for each dollar netted on the sale, a million sold is a million bucks. If a game takes $10 million to make, the developer (or publisher if they've paid) needs to make $10 on each unit sold for a million units to break even. I don't know how much of the price paid goes to the developer/publisher. On a big, expensive title though, it's apparent that unless a large slice of the price goes to these guys, big sales are needed to make back the investment.
 
If you want to take that route, MGS4 fills a 50GB disc. ;) There were some early suggestions that the game needs to sell 1 million first day, so that the total is likely to pass the 2 million after which it will probably has broken even.

Just guessing though. ;)

I doubt it will have much of a problem getting there though - GT5 Prologue has shown that the audience is there at least in terms of numbers, basically in Europe alone. ;)
 
They said to break even on the first day they would need to sell a million copies on the first day, which tells us the cost of creating MGS4 is covered in a million units revenues. I guess that places the amount of money the publisher gets from a game sale as pretty high, 'coz MGS4 can't have been cheap.
 
We've heard of a few titles hitting a storage limit at 25 GBs, although as far as we can see that's not 25GBs of expensive art assets.
agreed
Well for each dollar netted on the sale, a million sold is a million bucks. If a game takes $10 million to make, the developer (or publisher if they've paid) needs to make $10 on each unit sold for a million units to break even. I don't know how much of the price paid goes to the developer/publisher. On a big, expensive title though, it's apparent that unless a large slice of the price goes to these guys, big sales are needed to make back the investment.

According to Forbes retailers get around $12 per disc. Add a pessimist $8 for manufacturing and logistic, $40 per game sold to retail go to the developer and publisher to cover development, marketing, etc.
Not to mention, development also includes technology investment which surely can be used for future titles.
 
Other then your few exception exclusive titles (Halo, Mario Galaxy, GT5P) the future is in multiplatform release. Which as a gamer I'm fine with (even owning both consoles.) The more gamers hands you can get your game into, the better it will be. AC or COD4 sales would of paled in comparison to if it was released exclusively for either system.
 
According to Forbes retailers get around $12 per disc. Add a pessimist $8 for manufacturing and logistic, $40 per game sold to retail go to the developer and publisher to cover development, marketing, etc.
Ten bucks of that goes to the pay the platform license fees, I think, so we're looking at $25-30 all told returns per unit sold to retail? That seems right to me given the sorts of budgets these games get and the numbers they sell in. If that's so, a $10 million game would need to sell...400k or so to break even. Of course breaking even isn't enough, as these companies are trying to get stinkin' rich!
 
...a $10 million game would need to sell...400k or so to break even. Of course breaking even isn't enough, as these companies are trying to get stinkin' rich!

I think from a developer's POV they are trying to make enough money to fund their next, likely even more expensive, project that may or may not succeed. And recent history has shown quite clearly that even the big guys won't long support studios that aren't making them money. Breaking even is not nearly enough.
 
Ten bucks of that goes to the pay the platform license fees,
True, but I was talking about first and second party titles since those are the ones we care here in terms of bombing.
And for a game like MGS4, I suspect exclusivity comes with at least partial license fee waiver.
 
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