It does appear that plenty of pirates have powerful enough PCs to make piracy of Crysis into a big deal. It's too bad so many PC gamers consider piracy a legitimate option.
Well, we know its at least off by 50% from just 1 single game, I'm not sure how much stretching is required.
Aaron Spink
speaking for myself inc.
Who cites a different US consumer sales numbers (not shipped) thats 50% higher than NPD?
Who cites a different US consumer sales numbers (not shipped) thats 50% higher than NPD?
WOW subscriptions alone in the US account for ~50% of the PC sales number from NPD and aren't included in the NPD number.
WoW subscriptions are not software sales and thus account for 0% of PC software sales. That's why they're not included in the NPD sales numbers. 1 WoW software purchase = 1 WoW software purchase regardless of how many months the subscription runs. They contribute to corporate revenues, but not unit sales. You know, kind of like how Xbox Live subscriptions don't count as unit software sales.
If NPD was tracking game-related subscription totals, Live, WoW, and whatever else would be in that.
If you don't think MMO subscription aren't MMO sales, then you don't understand the MMO market at all. Hell, they really don't even talk about the actual disc sales of MMO except as extra income. Almost all MMOs are designed based off of revenue projections for the subscriptions.
If you don't think MMO subscription aren't MMO sales, then you don't understand the MMO market at all. Hell, they really don't even talk about the actual disc sales of MMO except as extra income. Almost all MMOs are designed based off of revenue projections for the subscriptions.
Regards the discussion of the size of PC gaming though, subscription and download sales, the things NPD misses, are very important. We can't ignore them because NPD doesn't record them and say 'PC gaming is dead because NPD shows negligable PC game sales'!
I guess it depends. Looking at subscription fees is not useful if you want to know how well your non-subscription game is going to do in terms of making a return on investment. The big question is whether the PC market for traditional "gamer" titles is growing or shrinking. PC makes a ton of money off pop-cap or other casual games, but a company selling a first person shooter isn't going to care about that either.
I think the PC space for traditional games like fps, simulations, racing, rpg etc is probably shrinking. The MMO market is growing and so is the mini-game market. But if the consoles successfully launch some MMOs, then maybe that market will start to shrink on the PC as well.
Most of those MMO subscriptions are in lieu of people playing other games. If your game is good enough, they'll play it so it most certainly does have relevance.
Regards the discussion of the size of PC gaming though, subscription and download sales, the things NPD misses, are very important. We can't ignore them because NPD doesn't record them and say 'PC gaming is dead because NPD shows negligable PC game sales'!
The large amount of revenue generated by subscription revolves around just a handful of games and one genre with half of it going to basically one game. If $600 million figure for annual revenue generated by subscriptions is true that only about 30% of what the console generated in software sales the month of dec 07.
Downloads are but a fraction of traditional retail sales, if they made up a pretty nice chunk of revenue that would have been readily described and talk about by now. Most of the download services news revolve around future impact not present impact and are not hiding billions in revenue from NPD.
Regards the discussion of the size of PC gaming though, subscription and download sales, the things NPD misses, are very important. We can't ignore them because NPD doesn't record them and say 'PC gaming is dead because NPD shows negligable PC game sales'!