How do you follow that? John Carmack addressed specifically this case as "more nuanced", i.e. it isn't the clear call you assume. There are plenty of situations, where you would prefer the higher total throughput compared to the higher single thread performance.
I'm assuming that it's nuanced, that's what he's getting at. Even after years of multi threaded game development it is still very common for a not so fast Intel 4 core / 4 thread processor to absolutely smash an 8 core AMD. Sometimes a dual core core can do it, and sometimes a fast Intel dual core can still beat a slow Intel quad core (with more than 1.5 times the "peak power", assuming that's FLOPS, instructions per clock, BW, or whatever).
I'm taking Carmack to mean, very roughly, that there's a point where more cores begin to trump faster cores across the kind of workloads that games require. By logical extension there must also be a point where fewer, faster cores trump more cores even with less "peak power." In fact we can see that both of these are true and have been for years in the PC space. It all depends on the software.
I was simply looking for an example of where fewer, faster cores with fewer peak FLOPS or IPS or whatever would probably be faster, given the very rough figure of "1.5 times". The Piledriver based CPU I picked seemed to fit the profile of having less than 1.5 times the "peak power" of an 8 core Jaguar CPU @ 1.6 gHz but probably being better for running games, at least as we know them at the moment.
I bet if you stuck Rage on a quad core trinity and an 8 core Jaguar PC (if such a thing existed) that the Trinity would fare better.
Edit: okay so apparently it wouldn't, because Rage seems to be capped at 60 fps, and even a Phenom 2 X2 can top it out ...
http://www.tomshardware.com/reviews/rage-pc-performance,3057-8.html