Once the web came two ten-minute excerpt from Alan Wake of HD-quality and relevant screenshots lovers take Pixels stated that the resolution is 960x547 in the game with a four-MSAA.
Remedy hastened to comment on the situation, noting that the actual resolution of the game is still 720p. However, technical experts from Gametrailers and Beyond3D fully apprised of the situation. Further quote from Gametrailers:
"Framebuffer (framebuffer) indeed demonstrates the native resolution of 720p. The user interface is rendered in 720p, as well as some post-processing effects (motion blur, noise filter, depth of field, SSAO, and so on). At the same time, opaque geometry rendered in the resolution of 547p, then the software can scale to 720p, and then added to the framebuffer.
«C technical point of view, referring to the native resolution of 720p, Remedy is not lying. Just the developers did not tell the whole truth. Real framebuffer is really in 720p - just resolution framebuffer and use, referring to the resolution of games. On the other hand, in this case, the framebuffer consists of several components, some of which are rendered in a resolution below 720p ».
Beyond3D believes that resolution of the game you need to take permission, which rendered opaque geometry, but the source also agree that in the framebuffer Alan Wake a lot of other components in 720p, so clearly say what the game resolution is difficult.
That is why Alan Wake - a unique case. In this case, we can not say that the game runs in 547p, but also to say that the native resolution of 720p in the game - also not quite correct.
Optimization ... optimization never changes ...
http://www.gametech.ru/cgi-bin/show.pl?option=news&id=12408