Indeed...It happens everytime whenever a game's native reso is found to be subHD. Normally the first response from devs is that they output at 720p & people take that as the native reso...or in some cases they like to play with words confusing the fans, as the Remedy dev did this time.The contrary. Their comments avoids saying native res and says the obvious that applies to all games. Different buffer sizes like shadowmap res, PP etc. Their response is well written but clearly in a manner to confuse the non tech oriented people in an attempt to avoid touching final native res.
Correct you are, master YodaI mean I promise you there is no game with shadowmap buffer the same size as frame buffer!