That being said, the game is easily the best looking 360 title to date (can anyone think of a close competitor?) and the complete lack of aliasing along with all the post processing effects give it a very cinematic, realistic quality to the visuals compared to most other titles even though they run at higher resolutions (similar to the visual realism of KZ2).
What do you mean by lack of aliasing? Its there.
There is definitely still some aliasing in certain areas. But it isn't that bad. Certainly better than a number of 720p native games have been.Yeah "lack of aliasing" because it has 4x Antialiasing. :smile:
Well many people on this board have wondered how a game that targeted sd resolutions and went crazy with post-processing and shaders would look and it looks like that is what we got here. Pretty disappointing though; too bad they couldn't have done 720p with AAA.
It won't work out with a game like Halo, that's a vibrant looking game with high contrast edges everywhere while Alan Wake has an extremely muted color palate even no AA would've looked fairly "jaggie free" for the most part given the color space & further blur cause due to upscaling. The thing is lower the resolution the uglier it gets in bigger sets no matter how much AA you pour in because there's simply isn't many pixels on screen.And despite being 540p AW's IQ is better than COD or Battlefield, so I don't think it's a big deal (apart from the fact we were told it was 720p).
I meain, I wouldn't mind seeing Halo 3 or Reach running in 540p with 4xAA, IMO much much better than 640p no AA. For me 'jaggies' destroy the suspension of disbelief like nothing else.
It won't work out with a game like Halo, that's a vibrant looking game with high contrast edges everywhere while Alan Wake has an extremely muted color palate even no AA would've looked fairly "jaggie free" for the most part given the color space & further blur cause due to upscaling. The thing is lower the resolution the uglier it gets in bigger sets no matter how much AA you pour in because there's simply isn't many pixels on screen.
Did I ever said its gray ?Alan Wake isn't that gray, there's plenty of color in the daytime scenes.
There really should be a good balance between all those rendering buffers and I definitely agree the main priority should be the geometry buffer. It is the HD era after all and I just hope devs don't follow the sub-hd trend as things would only get blurrier time after time. I don't know about you guys but personally I'd prefer a 720p 0xaa game than a 540p 4xaa game generally speaking, I feel like the higher res buffer would naturally help to ease the aliasing anyway or am I wrong?
Did I ever said its gray ?
I just said Alan Wake isn't a vibrant looking game cause of muted color palate & low contrast edges.
There really should be a good balance between all those rendering buffers and I definitely agree the main priority should be the geometry buffer. It is the HD era after all and I just hope devs don't follow the sub-hd trend as things would only get blurrier time after time. I don't know about you guys but personally I'd prefer a 720p 0xaa game than a 540p 4xaa game generally speaking, I feel like the higher res buffer would naturally help to ease the aliasing anyway or am I wrong?
They must've started to have some problems in some of the area later in the game. But what I don't understand is why lower the resolution throughout ? Why not just keep it variable with 720p for those areas which worked well (like last year's gameplay) and consort to subHD when in the areas that were a problem to do at 720p ?