Wait
Thats from photomode???
Yes, from one of Photo Mode Locations.
Wait
Thats from photomode???
- Halo Reach AI and HDR
http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-interviewDigital Foundry: How is HDR being handled this time? The dual framebuffer seemed to get a lot of flak in Halo 3 in terms of the resolution downgrade, but there wasn't much explained about it. Were other framebuffer formats (7e3/FP10 or INT16) just nowhere near comparable? Your previous GDC presentation only described the differences in terms of numbers, but the real-world comparison is difficult to visualise otherwise. What's the approach in Reach?
Chris Tchou: We use a single 7e3 buffer for our final render target in Reach. This results in a more limited HDR (about 8x over the white point, as opposed to 128x in Halo 3) but is much faster for transparents and post-processing. In practice, the difference between 8x and 128x HDR is slight - the main thing you may notice is that the bloom around bright areas loses its color more often, desaturating to white.
Great additions, all of you
Just remember to post more videos/screenshots
Here's another one, Little Big Planet 2's shadow casting particles:
Red Faction's destructible environment. While I preferred Bad Company 2 as a game in many ways, I think the simulation going on in Red Faction is probably the best so far. We'll see when Battlefield 3 is out.
I think Red Faction is more impressive than BF3 even. Unless I'm mistaken, isn't the destruction still precalculated in BF3 where it's simulated in Red Faction?
I don't think we know yet. I haven't read any details, but concept art shows buildings falling over. The jury is out, but for now, Red Faction is king.
I'm considering this, although I'd like the thread to be platform agnostic and celebrate all successes. It's a matter of finding a home for it.I think we should prob have a separate thread for PC titles
There is no competition to be won. A great title on PS1 or SNES or Amiga or any other platform that did something wow is a victory in its own right.... and leave this one to console titles - otherwise Crysis will win everything.
Hogswash! A good photomode could be a great achievement. Any developer who gets photorealistic images rendered in a fraction of the time it'd take an offline renderer has something impressive.We should also probably limit ourselves to actual gameplay, so no photomode and prerendered stuff.
IT'S NOT A COMPETITIONWhat about highest fidelity characters (most polygons, best skin shaders etc) , is it Uncharted, Mass Effect 2 or something like Heavy Rain or Final Fantasy?
I thought the thread was more about celebrating the successes of the current console generation, where all the devs are on a more or less even field (ie no PC). But I agree that if there have been gaps where some Xbox or PS2 game does something better than current consoles do then that should feature too.I'm considering this, although I'd like the thread to be platform agnostic and celebrate all successes. It's a matter of finding a home for it.
There is no competition to be won. A great title on PS1 or SNES or Amiga or any other platform that did something wow is a victory in its own right.
Hogswash! A good photomode could be a great achievement. Any developer who gets photorealistic images rendered in a fraction of the time it'd take an offline renderer has something impressive.
IT'S NOT A COMPETITION