Game Technology - The Best Of

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Great additions, all of you :D

Just remember to post more videos/screenshots :devilish:

Here's another one, Little Big Planet 2's shadow casting particles:

 

Omega Boost amazes me to this day. PD did an outstanding Job with Omega Boost on the PS1. Almost looked as good as an early PS2 game. Great particles, great lighting and reflections, butter smooth framerate and amazing animation
 
- Halo Reach AI and HDR

While I agree on Reach having the better AI, I think Halo 3 had better HDR than most other games including Reach.

Don't have any videos showing this, but it's described in the Reach tech interview:
Digital Foundry: How is HDR being handled this time? The dual framebuffer seemed to get a lot of flak in Halo 3 in terms of the resolution downgrade, but there wasn't much explained about it. Were other framebuffer formats (7e3/FP10 or INT16) just nowhere near comparable? Your previous GDC presentation only described the differences in terms of numbers, but the real-world comparison is difficult to visualise otherwise. What's the approach in Reach?


Chris Tchou: We use a single 7e3 buffer for our final render target in Reach. This results in a more limited HDR (about 8x over the white point, as opposed to 128x in Halo 3) but is much faster for transparents and post-processing. In practice, the difference between 8x and 128x HDR is slight - the main thing you may notice is that the bloom around bright areas loses its color more often, desaturating to white.
http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-interview
 
Red Faction's destructible environment. While I preferred Bad Company 2 as a game in many ways, I think the simulation going on in Red Faction is probably the best so far. We'll see when Battlefield 3 is out.


NSFW!!! Unfortunately the person that made this vid decided to put a thong shot as his banner at the end.
 
Red Faction's destructible environment. While I preferred Bad Company 2 as a game in many ways, I think the simulation going on in Red Faction is probably the best so far. We'll see when Battlefield 3 is out.

I think Red Faction is more impressive than BF3 even. Unless I'm mistaken, isn't the destruction still precalculated in BF3 where it's simulated in Red Faction?
 
I think Red Faction is more impressive than BF3 even. Unless I'm mistaken, isn't the destruction still precalculated in BF3 where it's simulated in Red Faction?

I don't think we know yet. I haven't read any details, but concept art shows buildings falling over. The jury is out, but for now, Red Faction is king.
 
Based on my two physics contributions, I would like to play a game where teams of people dressed in power armour play football in a full destructible city.
 
Tech wise, I was much more impressed with the original Red Faction's Geomod tech, compared to Guerilla's where you had the mighty hammer of Thor that could knock down buildings with a swing :)

Back in the day (2001) no one did terrain deformation like them, and you could in fact create a tunnel into the enemy base in multiplayer so it was used as a strategic tool as well.
 
I don't think we know yet. I haven't read any details, but concept art shows buildings falling over. The jury is out, but for now, Red Faction is king.

Yeah you have a point. I see things like this:

original.jpg


damage.jpg


And think it's a swap in geometry and would blow open that way regardless if you shot a grenade at that corner a foot to the left or right.
 
ARMA 2 has the best country towns I've seen.
http://img43.imageshack.us/i/arma2demo20100512175157.jpg/

Two Worlds II is perhaps tied with Crysis for best jungle.
http://img708.imageshack.us/f/screendx100014.png/
Crysis jungle
http://img121.imageshack.us/f/crysis64201005041717144.jpg/

Crysis also has the best lighting IMHO.
http://img685.imageshack.us/f/crysis64201005041739391.jpg/
http://img709.imageshack.us/f/crysis64201005041739271.jpg/

Two Worlds II for best parallax mapping (or whatever they call it)
http://img87.imageshack.us/f/screendx100006.jpg/

Settlers 7 for best tech in a strategy/RTS.
http://img33.imageshack.us/f/settlers7r2010032223094.jpg/

I took all these screenies myself but the FPS was sometimes too low on my hardware. This GTX260 ain't exactly burning it up like it used to.
 
I think we should prob have a separate thread for PC titles, and leave this one to console titles - otherwise Crysis will win everything.

We should also probably limit ourselves to actual gameplay, so no photomode and prerendered stuff.

What about highest fidelity characters (most polygons, best skin shaders etc) , is it Uncharted, Mass Effect 2 or something like Heavy Rain or Final Fantasy?
 
I think we should prob have a separate thread for PC titles
I'm considering this, although I'd like the thread to be platform agnostic and celebrate all successes. It's a matter of finding a home for it.
... and leave this one to console titles - otherwise Crysis will win everything.
There is no competition to be won. :devilish: A great title on PS1 or SNES or Amiga or any other platform that did something wow is a victory in its own right.

We should also probably limit ourselves to actual gameplay, so no photomode and prerendered stuff.
Hogswash! A good photomode could be a great achievement. Any developer who gets photorealistic images rendered in a fraction of the time it'd take an offline renderer has something impressive.

What about highest fidelity characters (most polygons, best skin shaders etc) , is it Uncharted, Mass Effect 2 or something like Heavy Rain or Final Fantasy?
:devilish: IT'S NOT A COMPETITION :devilish:
 
I'm considering this, although I'd like the thread to be platform agnostic and celebrate all successes. It's a matter of finding a home for it.
There is no competition to be won. :devilish: A great title on PS1 or SNES or Amiga or any other platform that did something wow is a victory in its own right.

Hogswash! A good photomode could be a great achievement. Any developer who gets photorealistic images rendered in a fraction of the time it'd take an offline renderer has something impressive.

:devilish: IT'S NOT A COMPETITION :devilish:
I thought the thread was more about celebrating the successes of the current console generation, where all the devs are on a more or less even field (ie no PC). But I agree that if there have been gaps where some Xbox or PS2 game does something better than current consoles do then that should feature too.

I was thinking more of giving the best lighting gong to based on photomode rather than gameplay - which is obviously not fair - it should be ''best photomode lighting' vs 'best gameplay lighting'.

And with the thread title being "The Best Of" it is sort of a competition - perhaps the mods/devs should adjudicate/comment to keep it somewhat serious.
 
Yes, you're right and this thread is specifically a competition which I didn't pick up on, mostly as the content wasn't in that vein. People have just been posting "I liked this." Hence I've spawned a clone thread and we'll see what happens to this one - might get closed if it's just going to be yet more apples-to-oranges arguing. For anyone wanting to post about games they've admired without it being a competition, the new thread is here.
 
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