The Order: 1886

Is the trophy a "Platinum Mad" to achieve? or its fun? (especially for ppl that utterly hate QTE exept on a few exception games like Asura's Wrath).

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No it is easy!
 
I'm done with it too. Presentation and story saved it for me. This is easily the best looking game I've ever seen. It's unfortunate that The gameplay bits in between the cut-scenes merely ranged from adequate - guns felt pretty good, aiming was snappy, but enemy A.I. was super limited, shootouts lacked variety, and the game's way of ramping up the difficulty via the cheap-ass shot gun specialists was just plain annoying - to bad - the stealth is beyond awful - and the pacing, particularly during the first half of the game, was just utterly glacial. Unlike a lot of folks I quite enjoyed the story, though. I also quite liked the ending. It was the good kind of cliffhanger.

Still, I'm not about to start lying to myself here by claiming that The Order is some sort of misunderstood masterpiece. It is an okay game at best, and it's narcissistic to a fault.
 
I'm done with it too. Presentation and story saved it for me. This is easily the best looking game I've ever seen. It's unfortunate that The gameplay bits in between the cut-scenes merely ranged from adequate - guns felt pretty good, aiming was snappy, but enemy A.I. was super limited, shootouts lacked variety, and the game's way of ramping up the difficulty via the cheap-ass shot gun specialists was just plain annoying - to bad - the stealth is beyond awful - and the pacing, particularly during the first half of the game, was just utterly glacial. Unlike a lot of folks I quite enjoyed the story, though. I also quite liked the ending. It was the good kind of cliffhanger.

Still, I'm not about to start lying to myself here by claiming that The Order is some sort of misunderstood masterpiece. It is an okay game at best, and it's narcissistic to a fault.

I am a bit more positive but many flaws. You aren't the only one to like the story, minus bad character exposition for Perceval and Lucan and one big hole plot
why the lycans are in whitechapel? They are ennemies of the rebel
After this game have at least one virtue, show that PS4 can create very good graphics one generation ahead of PS3.

This is very good visually. Very few things to show it is realtime rendering and not cheap or old offline rendering and second time than I continue to be impressed by a PS4 game visually after my first run or playing it for a long time. At a lesser extent Drive Club is the first one but IQ is a bit lacking on this one.

I tried to play again KZ SF and Infamous and it is the same impression than play Resistance after Uncharted 2 or Perfect Dark after Gears of war.
 
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About to reach the hospital and everything included, I have no complaints till now. its flowing smoothly, keeping me rowing along.and I really dig the gunplay. Th eyoutube videos made me believe th eguns are very inaccurate but the shooting feel th eexact opposite: It feels so snappy and accurate !
The mystery is ever alive and I like it. I don't want it to end, good that I am getting only an hour or so each day to play it.
 
My least favorite part is easily the forced walking bullshit. Sorry RAD, but I'd rather take in the lavish amounts of detail at my own pace. It becomes especially annoying on subsequent playthroughs. Same with the "look 5 seconds at this apple to make a button prompt appear" nonsense.

The Lycan encounters were laughable too (I'm not talking about the QTE bosses here. I was okay with those)
 
Strange, good for me actually, but I seem to be in it completely. Not finding anything annoying. Not even the walking sections. Uptill now, atleast. It all feels natural to me. Lets see how it all ends, cos I am loving it.
 
And one more thing: can we have an "I played a video game before and/or am not an idiot" setting, please? I believe a patronizing 10+ minutes long tutorial on how to handle the most common console first person shooter controls has no place in a game in 2015 anymore unless I specifically ask for it.
 
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I enjoyed the forced walking sections, in fact I hate when a game is all just hyper shoot this or big car chase or mounted machine gun sections. I like taking in the atmosphere and it makes things more believable for me.
 
My least favorite part is easily the forced walking bullshit. Sorry RAD, but I'd rather take in the lavish amounts of detail at my own pace. It becomes especially annoying on subsequent playthroughs. Same with the "look 5 seconds at this apple to make a button prompt appear" nonsense.

The Lycan encounters were laughable too (I'm not talking about the QTE bosses here. I was okay with those)

Lycan encounter are bad. QTE fight are much better but not very good.
 
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I enjoyed the forced walking sections, in fact I hate when a game is all just hyper shoot this or big car chase or mounted machine gun sections. I like taking in the atmosphere and it makes things more believable for me.

Where did I say anything about shooting all the time. Just let me run around the place. I don't even demand the ability to raise my gun whenever I want to. How does the ability to control the character a little bit more freely keep you from taking in the sights? I just find these restrictions so arbitrary. At one point I can only slowly shuffle ahead, then I can shuffle and jog, and then I can shuffle, jog and sprint until I cannot anymore for some stupid reason. Just let me play your game. For most of its running time you're a glorified cameraman in the Order, and not an active participant. I think the Videogamer review is really spot on. The Order isn't so much a game that frequently interrupts you. It feels more like it begrudgingly allows you to interrupt it every once in a blue moon.

If the core of the game was bad that wouldn't really be much of a bother, but the bits where they let you off the leash for a bit longer so you can shoot people in the face are actually not half bad. There's a quite lovely explosive set piece of mostly uninterrupted gameplay during the second half of the game and I'm just wondering why there wasn't a bit more like that in the game.
 
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There is enough in the IP for me anyway to hope they get a second bite at the apple, the story was decent, the characters, art, production values all were very good. They just need to work on a couple areas and they have a wonder IP that could give us 3 or 4 good titles. Hopefully they have a similar progression like ND had with the Uncharted series.
 
@RenegadeRocks does the enjoyment get destroyed when you did not play by the rules?

for example in Uncharted series, the ilussion really break away when i did not follow the narrative (the story tells me to run, but i explore, i lollygagging around..). While in Destiny its fun to play by your own rules.
How about your teammate, does they get woven beautifully into the story and gameplay (a-la The Last of Us)? or god side-lined (a-la many games)?

and finally... how does the QTE works when you failed? i read a bit about it and .. can you explain more detail? like.. how it brances, or simply fail and repeat the sequence, or simply fail and repeat the whole cutscene?

thanks a lot :D
 
Where did I say anything about shooting all the time. Just let me run around the place. I don't even demand the ability to raise my gun whenever I want to. How does the ability to control the character a little bit more freely keep you from taking in the sights? I just find these restrictions so arbitrary. At one point I can only slowly shuffle ahead, then I can shuffle and jog, and then I can shuffle, jog and sprint until I cannot anymore for some stupid reason. Just let me play your game. For most of its running time you're a glorified cameraman in the Order, and not an active participant. I think the Videogamer review is really spot on. The Order isn't so much a game that frequently interrupts you. It feels more like it begrudgingly allows you to interrupt it every once in a blue moon.

If the core of the game was bad that wouldn't really be much of a bother, but the bits where they let you off the leash for a bit longer so you can shoot people in the face are actually not half bad. There's a quite lovely explosive set piece of mostly uninterrupted gameplay during the second half of the game and I'm just wondering why there wasn't a bit more like that in the game.

I think they can at least allow to run into the street. It is annoying like unskippable cutscene the second time. It is an average game just very beautiful.
 
I agree they should patch unskippable cut-scenes that out, especially allow it on the second run. Perhaps add a photo mode while you're at it.

I can live with very beautiful. I think I may need to play this. I remember I played Gods and finished it, and while I doubt it had a lot of really standout platforming (to be honest, I just don't know, I never played that many platformers - it did have a very robust powerup system). But the details where stone gargoyles come to life, or fragments of paintings have to be restored, the beautiful parallax scrolling even on Atari ST with the lovely color-limit-cheating-by-switching-pallettes-on-hsync sky ... just wonderful.
 
Here's another thing about the arbitrary speed differences, and this one really bugs me (and many games are guilty of it. The Last of Us is among them too): I know exactly when I'm safe and when I'm not. the whole hospital section could've been a tense survival horror-esque nail biter if it wasn't for the stupid "now you can run, now you can't. Now the guns are out, now they aren't" bullshit.
 
Story pacing is typically deliberate. You need down-time to make the exciting times more exciting, as a general rule. You can break that and have non-stop thrills, and responses will be personal, but I can understand games wanting to do that as a necessary part of supporting their audience
 
Again: nobody is asking for nonstop thrills. There's also a difference between deliberate and glacially boring. The Last of Us is a good example of how to handle downtime well. A year later and still everyone has fond memories of the part with the Giraffes. Or the college campus. Or the small town. Or of course most of the prologue. Nobody's gonna have fond memories of Sir Gallahad slowly making his way down a random building and through an alleyway, because there's absolutely fuck all happening during those parts besides the game going "LOOK AT HOW PRETTY I AM!!!"
 
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