Is the trophy a "Platinum Mad" to achieve? or its fun? (especially for ppl that utterly hate QTE exept on a few exception games like Asura's Wrath).
No it is easy!
Is the trophy a "Platinum Mad" to achieve? or its fun? (especially for ppl that utterly hate QTE exept on a few exception games like Asura's Wrath).
I'm done with it too. Presentation and story saved it for me. This is easily the best looking game I've ever seen. It's unfortunate that The gameplay bits in between the cut-scenes merely ranged from adequate - guns felt pretty good, aiming was snappy, but enemy A.I. was super limited, shootouts lacked variety, and the game's way of ramping up the difficulty via the cheap-ass shot gun specialists was just plain annoying - to bad - the stealth is beyond awful - and the pacing, particularly during the first half of the game, was just utterly glacial. Unlike a lot of folks I quite enjoyed the story, though. I also quite liked the ending. It was the good kind of cliffhanger.
Still, I'm not about to start lying to myself here by claiming that The Order is some sort of misunderstood masterpiece. It is an okay game at best, and it's narcissistic to a fault.
visually it's so impressive...shame about the characters reflections (or rather lack of!)
My least favorite part is easily the forced walking bullshit. Sorry RAD, but I'd rather take in the lavish amounts of detail at my own pace. It becomes especially annoying on subsequent playthroughs. Same with the "look 5 seconds at this apple to make a button prompt appear" nonsense.
The Lycan encounters were laughable too (I'm not talking about the QTE bosses here. I was okay with those)
I enjoyed the forced walking sections, in fact I hate when a game is all just hyper shoot this or big car chase or mounted machine gun sections. I like taking in the atmosphere and it makes things more believable for me.
Where did I say anything about shooting all the time. Just let me run around the place. I don't even demand the ability to raise my gun whenever I want to. How does the ability to control the character a little bit more freely keep you from taking in the sights? I just find these restrictions so arbitrary. At one point I can only slowly shuffle ahead, then I can shuffle and jog, and then I can shuffle, jog and sprint until I cannot anymore for some stupid reason. Just let me play your game. For most of its running time you're a glorified cameraman in the Order, and not an active participant. I think the Videogamer review is really spot on. The Order isn't so much a game that frequently interrupts you. It feels more like it begrudgingly allows you to interrupt it every once in a blue moon.
If the core of the game was bad that wouldn't really be much of a bother, but the bits where they let you off the leash for a bit longer so you can shoot people in the face are actually not half bad. There's a quite lovely explosive set piece of mostly uninterrupted gameplay during the second half of the game and I'm just wondering why there wasn't a bit more like that in the game.