To each technique its own abuses. First was bloom. Then lens flares. Then depth of field and so on...
There's always a new "must have" feature that gets cranked to eleven to be "cool" and hip until everyone gets disgusted and dials back, just to latch to something else.
Stop.
For PBR it seems metals can be problematic. More than one game I've seen nowadays that pushes shiny, perfectly polished stuff everywhere, I can't really understand why.
Dragon Age Origins: a wonderful game done with a wonderful engine.
But it really has some issues with shiny metals, the Orlais palace is one of the worst offenders.
The Order instead doesn't ever lose its composure. Materials are never constant, are never flat, they are varied and realistic and realistically blend into each other. Even small details, light lightbulbs and refraction, or the sheen of the ink on printed paper, is great.
Texture resolution is constant, you never notice issues between textures of nearby objects with different densities.