The Order: 1886

Got it via Gamestop trade-in yesterday and played for a bit too. Seriously folks, if this game didn't look half as incredible as it admittedly does, nobody would give a single fuck about it. The story is dull as hell, the shooting isn't gratifying because there's almost no punch to it, combat feels stale because the A.I. is happy to just stay in place while taking pot shots from behind cover, and most of the time you're really just slowly walking about doing nothing. Supposedly the stealth is even worse than the combat (I'm not that far in), and if the reviews are to be believed, the story doesn't even come with an ending.

So far I'm sufficiently distracted by the spectacle to press on, but then I'm also what you'd call a graphics whore. Lucky me, because the gameplay in this game is utter shit.

Also: Damn you critics for hating on this game just because you're not "understanding" it.:rolleyes:
Opinions and all that but give it more time, I enjoyed it and found the gunplay to be good and enjoyed the writing and the va
 
Because you use user review as a metric on metacritic. Between the fanboy of each side and the astroturfing I don't think it is a relevant metric at all...

To be honest, in terms of fanboys and astroturfing, I wouldn't be surprised if there's a certain amount of that also playing into the published media reviews.

Journos are just gamers with an audience. They're no more immune to having biases and preferences as the rest of the gamer audience tbh.
 
1886 is nowhere near the discrepancy of the above two games: gamers == critics
Metacritic: 28 positive, 36 mixed, 7 negative
User Rating: 327 positive, 39 mixed, 103 negative

Now we just need to know how many of these users actually played the game! Because everybody can vote on Metacritic.

And as for reviews... How many websites give scores based on the average opinion of several reviewers? Because i don´t see them very different from user votes. They are just ONE opinion.

The diference is in the audience only.
 
User ratings will always either tend to skew towards extremes. Mainly because people who only had a middling experience with a product or pruchase aren't gonna feel inclined to go online and write about or rate it.

Most of the user ratings will either be fanboys, people with an extreme loathing who want to tell the world because they thought it was so bad, or people with such and extreme love that they want to tell the world that it was so good. None of it will be useful.

But then again neither are the media reviews either more than half the time...
 
So I just finished the game, I feel like the game looses momentum half way through whether due to the lack of big set pieces or the less than satisfying ending. You have a very interesting story going on but the game itself just doesn't carry it out to the fullest. Lycan encounters could definitely use some more variations and freedom, as for the inclusion of
vampires
, I see great potential there for countless new gameplay scenario, level design and interaction but disappointly they never happened. Perhaps RAD knows them all too well but just lacked the resources and time to implement which is why I can't wait for a sequel. Gun play felt good but if only I can have access to some of the cooler ones more often, also why the hell we can't use thermite gun and arc rifle on Lycans in typical encounters?
Graphics looked mind blowing most of the time but somewhat less impressive towards the end, again could due to the lack of large set pieces. I would give the game 7/10, if the ending is more thorough it could definitely be an 8. I just hope they hurry up with the Photo mode since I ca see myself spending hours gawking at the game in all different kinds of angles.
 
craaaaaaaaaaaaaaaaaaap i decided to take the plunge and... cant REMOTEPLAY to my bloody PS4 @ home... the internet too unstable on mobile.

i need to make sure it have the free space... silly sony did not allow deleting content from web interface :(
 
Mobile is bad choice for Remote Play. Very solid LTE can be used for slower paced games.

If you want to remotely purchase and download the game on your PS4, you can do that via PLayStation iOS/Android app.
 
yeah that what im trying to do but im sure i dont have free space. so i tried using the pirated PS RemotePlay App for Android to delete some stuff.
 
TO has the same QTE's, focus on story and gfx and lack of exploration+ linearity.
HR/Beyond had choices, TO has gunplay. One gets 1,2,4 out of 10, others don't.
The reason why HR and Beyond QTEs are tolerated is because of the choices they provide. Comparing those games to TO is like comparing Mario Galaxy to Uncharted because you can jump in both of those games.
 
The reason why HR and Beyond QTEs are tolerated is because of the choices they provide. Comparing those games to TO is like comparing Mario Galaxy to Uncharted because you can jump in both of those games.

Yah, the way he's describing it you'd think being a 3rd-person cover shooter (well-defined genre) or a choice-based adventure game (another well defined genre) are minor differences.
 
No, the way reviewers say it has very little fights makes me wonder if its a story focussed adventure game with a few fights. If so, I find it wrong that it be judged for having a few fights. Going through multiple forums might have made my post incoherent. That was the initial thought, at least.
My point was if other games, being labeled as adventure games can have higher number of QTE's and even more linear spaces, then why is it being voiced so angrily when ThevOrder does the same. Just because it let's u hold a gun? Because we expect shooters to be a certain way? What if Beyond let you actually have those cover based fights in a traditional way? Would we then suddenly categorise it into a tps and blame the rest of the game for not having enough fights?
That.
If the game has a few firefights and more of an adventure game model, then we should let it be what it wants. Just because we put it in a category should not make us hate it for what we want it to be.

I guess ppl forget all such expectation based complaints if they get entertained. Maybe that's what is happening with all my old timer friends who are recommending the game to me. Maybe the reviewers being at a job of putting a rating/number ar it looked at it more un-fun and points based way?

Just a few more days and I would know for myself.
 
Beyond is an adventure game. The Order is a shooter. Judging from my early impressions of The Order, Beyond simply does a better job at what it's trying to accomplish. The quick time events in Beyond simply go an awful lot further. Besides, Beyond sits at a 70 on Metacritic while The Order sits at a 65 or 66 or something. Pointless comparisons aside, that is hardly a massive difference anyways.
 
The Order is not an adventure game any more than COD and Gears of Wars are adventure games. It's a linear 3rd-person cover-based shooter with a lot of cut scenes that have varying amounts of QTEs. That's not to say anything negative about it. That's just what it is.
 
This game need to let the possibility to pass cutscene on the second run and give the number of collectibles remaining for each chapter.
 
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