Dude, I was about to send you a PM.If you guys are interested, a few of my buddies on the environment art team decided to a put an art dump on the polycount forums:
http://www.polycount.com/forum/showthread.php?t=149706
Truly amazing work like oil painting comes to life. Looks like some of them have post processing off? Must have a photo mode to truly appreciate this engine tho.If you guys are interested, a few of my buddies on the environment art team decided to a put an art dump on the polycount forums:
http://www.polycount.com/forum/showthread.php?t=149706
I don't believe those things are mutually exclusive. There are no load times and they must be streaming in assets some time. Cutscenes give them the best opportunity to control that process, real-time included.I think the cutscenes were realtime so cant really hide the loading. I think I read something like that in the Digital Foundry article.
Okay, I'm tired of the repeated attempt to portray items in the game as nothing more elaborate than the sackboy easter egg. It's like some people have not played the game and only watched a rushed game on youtube.
(tiny spoilers here if you care about discovering them)
What about the newspapers, wax cylinders, letters, etc... explaining the situation with the East India Company, their trade monopoly, their own army, the rebels situation, the population's and nobles' reaction to major events, the queen being nowhere to be seen, the letters from Darwin, the ship manifests, the situation in India, the late 1800s arnarchist movement, Tesla vs Edison, have anyone took the time to listen to the citizens talking about Jack the Ripper?
They provide a lot of context and point out the central pieces defining this alternate history. The Darwin letter about half-breeds remains found in New Guinea was my favorite.
Did you actually look for them? I thought many of them were filled with information.
Good Lord, that's amazing.If you guys are interested, a few of my buddies on the environment art team decided to a put an art dump on the polycount forums:
http://www.polycount.com/forum/showthread.php?t=149706
If you guys are interested, a few of my buddies on the environment art team decided to a put an art dump on the polycount forums:
http://www.polycount.com/forum/showthread.php?t=149706
Just incredible work by you and the team. Almost worth buying a PS4 for. Wish one of my friends had one.If you guys are interested, a few of my buddies on the environment art team decided to a put an art dump on the polycount forums:
http://www.polycount.com/forum/showthread.php?t=149706
Funny thing is even going from mai menu to in game is hardly 3-4 seconds ! There is some sorcery going on for sure. How can these models n textures load so damn fast. It almost feels wrong when theres virtually no gap between pressing 'continue' on the main menu and the visuals appearing on screen in all their splendour.I don't believe those things are mutually exclusive. There are no load times and they must be streaming in assets some time. Cutscenes give them the best opportunity to control that process, real-time included.
A lot of those screens do not have the post lens filters that make the game CG like. The visuals are definitely worth getting a ps4 for. If one wants to take a leap into a "new gen" , then this is it.Just incredible work by you and the team. Almost worth buying a PS4 for. Wish one of my friends had one.
We'll see I'm a PC gamer and stream games to my HTPC for the living room experience. The only console I've ever owned in my entire life was a PS3 and I bought that solely for Rockband.A lot of those screens do not have the post lens filters that make the game CG like. The visuals are definitely worth getting a ps4 for. If one wants to take a leap into a "new gen" , then this is it.
There are frame drops in some of the cut-scenes they analyzed, which are possibly due to streaming.I think the cutscenes were realtime so cant really hide the loading. I think I read something like that in the Digital Foundry article.
Dude, I was about to send you a PM.
Me and my friends send a standing ovation to what you guys have achieved "clap" "clap" "clap" ! you guys made our dream world come alive in such vivid detail that we are lost in it ! We love the game and love love the setting and atmosphere ! If it had not been for the word of mouth from my friends, I would have missed it, but thanx to word of mouth which is continuing from me onwards too, the game is spreading like wildfire in our circle and beyond. Fantastic attention to detail and we love the story, setting, characters and the world !
let this be clearly heard by the wizards of RAD:
WE WANT MORE !!!!!
Any chance for a character dump as well?