Hum what DOA means?
Dead On Arrival.
(Which I strongly disagree with ... !)
Hum what DOA means?
Hence my suggestion in the other thread of MS (or another company) bringing out a xbox360 controller thats meant to be held in one hand, it can even play some normal games, provided they only use one stick + a couple of buttons, it doesnt need the motion stuff inside like the wii,ps3 controllers thus will be cheap to make.Right, and if you want to play game which require more functionality, you buy the purpose-built accessory. 360 does not have that, and some hacky suggestion to hold the controller is insufficient.
In the honorable mention Dancing central is there too.Eurogamer said:Here was the only compelling gamers' game for Kinect at E3, but one whose instant appeal could spread just as far as Microsoft's blatant lunges for the casual market. With a wave of his hand, Mizuguchi made E3 whole again, and we were uplifted.
I don't agree Child of eden prove otherwise. If you looks well enough it looks like his actions change depending on his left arm position, from lock in the early part of the demo to continuous fire at the end.Hence my suggestion in the other thread of MS (or another company) bringing out a xbox360 controller thats meant to be held in one hand, it can even play some normal games, provided they only use one stick + a couple of buttons, it doesnt need the motion stuff inside like the wii,ps3 controllers thus will be cheap to make.
Unless they do this then kinect will be limited to party + fitness games, though even with this restriction it could still be a huge success, whats the biggest game this generation? Its not MW2 its wii-fit !!!
Giving ppl the idea of physically improving themselves is a multi-billion a year industry that dwarfs gaming
Thanks for the explanation.Dead On Arrival.
(Which I strongly disagree with ... !)
Indeed ~150$/€ along with first gen titles being mostly super casual games with few depth could end with laughing "core" gamers. Ms has to leverage their user base as a promoting tool for the tech, they have to price accordingly. Otherwise they may be over confident and take risks.The appeal of these devices hinges too heavily on price. Without knowing if Kinect is $99 or $159 it's too hard to predict its success.
I don't see why Move being similar to the Wii makes it automatically DOA... ?!? :-S
I wonder if the price for Kinect has as much to do with supply vs demand as it does actual costs.
Are we talking about 5M Kinect modules, 10M? 15?
Because they can't compete with Nintendo, playing Nintendo's game. It's too similar to be marketable from a hardware standpoint, and from a software standpoint Sony won't be able to produce the smash hit's like Nintendo can. So they are left trying to get hardcore gamers, to buy motion control's for their hardcore games...not gonna work!
Say what you will about ports, what is driving Wii is steller* 1st party software.
*steller in the ability to attract the casual audience, not necessarily steller in terms of quality.
Im not 100% certain they have the exact same definition of 'throw out' as everyone else. I suspect they really just heavily modified it. It takes quite a while to create a new engine from scratch and 2 years just doesn't seem like enough time to do it.
Its like the RV770 to Cypress transition, they used a lot of the same or similar building blocks even though the architecture counts as a completely new one.
How so? I was saying Move is going to have more trouble attracting the casual sector because they message is more diluted. Kinect is clearly targeting the casual sector.
Because it's being heavily pushed and is getting daytime TV coverage where Move isn't. That only shows Kinect is reaching out in a way PS isn't.
...Kinect is a major leap forward in the gaming experience that will appeal to both mainstream and casual gamers. With a streamlined new Xbox 360 and an impressive set of launch titles debuting alongside, Kinect is more akin to a console launch than a peripheral. Overall, I'd say Microsoft is in the lead post-E3 and very well positioned for holiday.
...Sony led off with the familiar tagline "it only does everything" tagline, and unfortunately, it's starting to feel like the PS3 is a jack of all trades and master of none. Sony's biggest PS3 push centered around 3D, which is impressive, but it requires new games, uncomfortable and expensive glasses and a new TV set to make it all work -- adding cost and hassle that seem to outweigh the benefits.
Sony's also getting big into motion control with the PlayStation Move, which is good effort but also costly. Start at $100 for the main controller with the Eye camera and Sports Champions, then add in $30 for a secondary controller. That's $130 for just one player, and for that you get an overall experience that's smooth but not better than what we've seen with the Wii.
...From my point of view, Sony's running third with a lot of technology, services and titles but not a whole lot of actual fun. Instead of focus, Sony seems all over the place with different strategies -- it feels like the company is throwing a lot against the wall to see what sticks.
The first place either of these companies need to focus is the people who already own the box, since they are ADD ON devices. I guess we'll see in a few months.
If MS really wants it to be the game changer they proclaim it to be - why are they pricing it out of the market?
It makes no sense - I mean on the one hand you have devs like Joker talking about how much effort and focus MS is pouring into Natal (unlike the Move, which Sony is treating as a side project) and then it seems like they're going to sabotage it's success by trying to make a quick buck on the accessory like with all other overpriced HDDs and adapters they sell.
Look at it from your traditional 360 gamer's perspective - an audience which Natal should see significant uptake in if it's going to gain any traction. I mean it's hardly likely that we'll see a huge casual segment just going to appear and buy Natal en masse like they did with the Wii and MS would be quite naive to think so.
A 360 core gamer would possibly buy Natal if it was say $50-100 - it might be fun with friends over or add some nifty gimmickry to core titles, but $150? Thats 3 new games, I don't think many existing 360 owners are going to jump in - the price is just too prohibitive - especially when the Move is much cheaper with similar functionality and more core gamer appeal (ie.works well with shooters, has a camera and a physical controller with buttons). 360 owners will just think MS is ripping them off again.
MS needs a significant percentage of the existing 360 userbase to buy into Natal and convert their non-360 owning friends AND to also provide impetus for devs to create Natal titles.
For Natal to suceed - it needs to flourish, it can't just be something MS keeps on life support - like 360 camera or Home on PS3. They need to get it into as many hands as possible - the Wii's success is about half due to it's revolutionary controls and half to it's low price - MS would be stupid not to realise that.
This, Kinect already seems to be the spiritual successor to the Wii, garnering mainstream media coverage.
Also, Move's appeal isn't helped by the fact that the wand with it's huge, glowing ball looks seriously dorky.
Oh and also, like that article I posted in the old thread, which caused some to declare how Gizmodo is some unimportant, tin pot blog.
It turns out Engadget also did a piece on E3's aftermath
They might use very different words to Giz, but they get to a similar point
Gizmodo said:The home console hardware that garnered the most attention—judging by people's reactions, the lines at E3, and our own experiences—is Microsoft's completely controller-less Kinect, which seemingly promises something completely new. You are the controller with Kinect. That's killer hardware.
Sega Rally creator Tetsuya Mizuguchi is probably most loved for his 2001 synaesthetic shooter, Rez. This is Child of Eden, which will be published by Ubisoft. Same guy, same game, just for the PlayStation Move and Kinect.
EDIT: Oh and for a camera that doesn't do half of what it was supposed to, Kinect's manufacturing cost is apparently ridiculous:
http://www.develop-online.net/news/35198/Source-pins-Kinect-manufacturing-costs-to-150