They will both sell to existing game enthusiasts and tech folks first.
For Move, it alone may not be the main draw to attract Wii owners. If these owners want to upgrade from Wii, they most likely are looking for something not on Wii... like HD, Blu-ray, a more mature game library, and/or a new experience like Kinect. Move is an acknowledgement from Sony that Wii control works, and they want it in the core experience. It's also a way for Sony to tap on Nintendo's advances and marketing dollars for motion gaming. It would allow core gamers to play with family members. And that's it.
What happened to females, seniors, and the rest of the "new/casual gamer" population ? I think Sony may not have specific plans for them (yet ?) until they are satisfied with the core gamers market, and they have the right content mix for casuals on the console.
Judging from Sony's pace, I think they are going to take their own sweet time again, and with continual emphasis on its first party library.
In the long run, with or without Kinect, Vitality Sensor, 3DS, iPad/iPhone; Sony will have its own channel to reach out to casuals. e.g., I still hear Blu-ray as one of the most cited reasons for friends to buy a PS3 (and then they buy a few games). Sony Online Entertainment already has a casual gamer network (Did they show Free Realm this E3 as promised ?). Or may be they will work with Google (PSP2?) or the rest of Sony group (3DTV) on some other benefits for casuals. They may see these avenues as more appropriate approaches to reach out to the non-gamers without over-spending, and diluting their core gamers' focus.
I think it depends on reliable software, inspiring features and marketing (pricing, effective advertising, blah). If their experiences are too shallow or if they don't work consistently, a few visits to BestBuy would suffice.
For Move, it alone may not be the main draw to attract Wii owners. If these owners want to upgrade from Wii, they most likely are looking for something not on Wii... like HD, Blu-ray, a more mature game library, and/or a new experience like Kinect. Move is an acknowledgement from Sony that Wii control works, and they want it in the core experience. It's also a way for Sony to tap on Nintendo's advances and marketing dollars for motion gaming. It would allow core gamers to play with family members. And that's it.
What happened to females, seniors, and the rest of the "new/casual gamer" population ? I think Sony may not have specific plans for them (yet ?) until they are satisfied with the core gamers market, and they have the right content mix for casuals on the console.
Judging from Sony's pace, I think they are going to take their own sweet time again, and with continual emphasis on its first party library.
In the long run, with or without Kinect, Vitality Sensor, 3DS, iPad/iPhone; Sony will have its own channel to reach out to casuals. e.g., I still hear Blu-ray as one of the most cited reasons for friends to buy a PS3 (and then they buy a few games). Sony Online Entertainment already has a casual gamer network (Did they show Free Realm this E3 as promised ?). Or may be they will work with Google (PSP2?) or the rest of Sony group (3DTV) on some other benefits for casuals. They may see these avenues as more appropriate approaches to reach out to the non-gamers without over-spending, and diluting their core gamers' focus.
Outside of the above unknowns, a different measure I consider is: amongst the existing 360 and PS3 ownership... which accessory, Move or Kinect, is more likely to compel non-owners of the other console to pick it up and try it out? Have my guess, but hard to say.
I think it depends on reliable software, inspiring features and marketing (pricing, effective advertising, blah). If their experiences are too shallow or if they don't work consistently, a few visits to BestBuy would suffice.