Meh. Holding the entire controller in m hand, just to use a thumbstick? That's far from ideal, and a hacky solution at best. And what happens if you need to press a button? lol, come on.
You'll only need the R1 button typically, which is easy to do. The d-pad is also within easy reach. Most people that have tried it found it perfectly serviceable. I personally played through most of Flower and Motorstorm 2 that way. Also, the sixaxis works better for this than the DS3, because the sixaxis is very light.
Move gives you a dedicated device, with a couple buttons, which is what you really need for any sort of serious game. There's a reason Nintendo gave you a nun-chuk with an analog stick and a trigger.
Yes, and that reason is that the Wii by default just came with a single remote. No regular game controller, that was (and still is) an optional extra.
Move's far superior for traditional games, it's obvious. Unfortunately, it's little more than a Wii-Too, so I don't see how it's going to capture any real interest from the media or casuals.
It is a lot more than the Wii-Too, and that would have been more blatantly obvious if Nintendo hadn't developed the Wii Motion+ add-on.
However, even if you take that add-on into account, the Move brings augmented reality to the table and can do facial recognition/head tracking, foto and video recording and several other things because it uses a camera. In addition, it knows where it is at all times and only requires a quick recalibration if lighting conditions change considerably (there may be additional calibration needed for head-tracking and games where your dimensions matter, however). It is also much more accurate at pointing than the Wii controller.
In other words, the Move can do everything the Wii controller do (sometimes much) better than the Wii controller, and can do a fair number of things that Kinect can do too, and even there has some advantages: a lot more precise and virtually lag-free (vs regular controller), has buttons including two pressure sensitive ones, many augmented reality applications work better if there is less lag, hardly any processing overhead for (existing) games, can be easily integrated into 'regular' games, supports more than two players (currently more than two is unconfirmed for Kinect, but you could see how the field of view alone might make that very hard), and can be played sitting down
(currently does not work yet for Kinect, though Microsoft hopes to fix that for launch at least for NXE control)
The point here is: sure, Move is a Wii-too device to some extent: so are all devices, and all great ideas will be copied and improved upon, like the dual-analog stick, vibration and so on. But the dual analog stick proved an important extension and all I'm trying to say here is that the Move controller also goes quite a way beyond what the WiiMote is doing.
@obonicus - That's all we can really speculate on at the moment. It would be impossible to predict how well Kinect will sell in relation to Wii, these things (fads) have a tendency to be unpredictable...
I definitely agree on that one.