Id imagine the majority of the reviews are from gaming media though.
Yes, you can see 360 has slightly more reviews but from news sites.
Id imagine the majority of the reviews are from gaming media though.
I think that'll be the selling point. Kinect is for the family, something MS have finally got right with their gaming platform! Move doesn't appear to have that same appeal, certainly not that buzz. Sony didn't market it, even saying they are letting MS do the marketing and riding on the back of Kinect. Strange approach, deliberately being second place.
What makes you say that? There are 80 million HD mainstream consoles out there. That has to cover most console gamers. Of the 120+ million PS2's, plenty of those were pretty casual with SingStar etc.One things for certain, looking at the sales of the HD consoles before the new motion controls there seems to still be a huge number of 'gamers' still up for grabs...
Yes. Gamers aren't taking to Kinect the same way non-gamers are.Id imagine the majority of the reviews are from gaming media though.
Sony should be kicking themselves for not capitalising on Eyetoy. The same reaction was had in 2003. Things like the original EyeToy Play Kung Foo were great fun calorie burners. No-one can stand on screen and not make silly martial-arts moves!Yeah, it's already converted one of my closest friends who has always made fun of my game playing hobbies, especially consoles, into someone that is now asking if I can bring it over to her place to show her parents and in addition to give us a better area to play (won't bother anyone jumping at her place. ).
I'm still somewhat in shock that she's actually now interested in gaming, and on the hated consoles no less.
I'm angry at Sony for not developing this further. How come I could play these sorts of games on PS2 but there's squat like this on the more capable PS3?! Why aren't they developing similar?! What was the point in buying PSEye? the natural assumption was there'd be EyeToy Play HD titles, new and improved, but they provided nothing. They're going to pay the rpice now as MS steals their thunder, which is only fair, but I'm still lacking these sorts of games and it doesn't look like controllerless games will be supported much on PS3.
Maybe they stopped supporting EyeToy because it got old pretty fast.What makes you say that? There are 80 million HD mainstream consoles out there. That has to cover most console gamers. Of the 120+ million PS2's, plenty of those were pretty casual with SingStar etc.
Yes. Gamers aren't taking to Kinect the same way non-gamers are.
Sony should be kicking themselves for not capitalising on Eyetoy. The same reaction was had in 2003. Things like the original EyeToy Play Kung Foo were great fun calorie burners. No-one can stand on screen and not make silly martial-arts moves!
...
And looking on YouTube for example vids, I found EyeToy Virtua Fighter which I didn't even know existed, but looks excellent!
...
The concept of dance-combat is awesome! (not sure what the block mechanic is as the guy seems to never get hit no matter what he does!)
I'm angry at Sony for not developing this further. How come I could play these sorts of games on PS2 but there's squat like this on the more capable PS3?! Why aren't they developing similar?! What was the point in buying PSEye? the natural assumption was there'd be EyeToy Play HD titles, new and improved, but they provided nothing. They're going to pay the rpice now as MS steals their thunder, which is only fair, but I'm still lacking these sorts of games and it doesn't look like controllerless games will be supported much on PS3.
I wouldn't be surprised if Sony chooses the path of controller enhanced motion gaming versus controller free, also I don't think full-body control is their goal, but instead head and hands.One thing that I can't help but wonder is to what extent MS' recent IP aquisitions will hinder Sony's ability to extend the capabilities of Move + PSEye. Will they be able to, for example, move to a 3D PSEye without requiring IP that MS may now control?
Regards,
SB
What makes you say that? There are 80 million HD mainstream consoles out there. That has to cover most console gamers. Of the 120+ million PS2's, plenty of those were pretty casual with SingStar etc.
Maybe they stopped supporting EyeToy because it got old pretty fast.
At first the experience felt magical, but not long after, the sensation of seeing yourself on the telly doing some simple interactive tasks was just plain boring.
I guess the developers came short of ideas for new ways to utilise the cam too, so all the games were basically the same gameplay ideas recirculated with different graphics. Hit items, lean to steer, wave... etc. the ways to interact really were too limited for varied gamelplay.
Well, that's kinda true of conventional games too. Move left stick to move avatar. Press R1 to shoot/grab. Whoop-de-doo... That EyeToy may have lost its momentum is more due to lack of development and innovation. What Richard Marks has described was using PS2. They never developed PS3 titles, beyond that tantalising concept video of vapourware. Kung Fu live is appearing 3 years into PS3's life and is third party. Why didn't Sony provide background removal and body tracking from day one, based on all their experimental research? Look at how people are reacting to Kinect, and it's evident that they would have been reacting to PS3+PSEye with the same enthusiasm with stuff like a next-gen TekkenEye, 3 years ago. PS3 would have dominated the mass psyche offering Wii like wow in HD goodness with all sorts of technobabble to impress the technological illiterate.Maybe they stopped supporting EyeToy because it got old pretty fast.
At first the experience felt magical, but not long after, the sensation of seeing yourself on the telly doing some simple interactive tasks was just plain boring.
I guess the developers came short of ideas for new ways to utilise the cam too, so all the games were basically the same gameplay ideas recirculated with different graphics. Hit items, lean to steer, wave... etc. the ways to interact really were too limited for varied gamelplay.
I am pretty sure I have read somewhere a long time ago that Phil Harrison(I think during the time he left) wanted Sony to focus more on the casual oriented games similar to the EyeToy, Singstar and the likes, to try out some alternative control scheme methods but was frustrated that they ignored him. He was disappointed I believe that Nintendo took that opportunity while they could have stopped some of their thunder if they came up with something.Well, that's kinda true of conventional games too. Move left stick to move avatar. Press R1 to shoot/grab. Whoop-de-doo... That EyeToy may have lost its momentum is more due to lack of development and innovation. What Richard Marks has described was using PS2. They never developed PS3 titles, beyond that tantalising concept video of vapourware. Kung Fu live is appearing 3 years into PS3's life and is third party. Why didn't Sony provide background removal and body tracking from day one, based on all their experimental research? Look at how people are reacting to Kinect, and it's evident that they would have been reacting to PS3+PSEye with the same enthusiasm with stuff like a next-gen TekkenEye, 3 years ago. PS3 would have dominated the mass psyche offering Wii like wow in HD goodness with all sorts of technobabble to impress the technological illiterate.
What Sony have missed is the para-game market, first highlighted with Wii's fitness iamge, and now being capitalised on by Kinect. "Buy this and have fun while getting a good workout." Meanwhile Sony are providing lazy-ass core games for lazy-ass core gamers! Considering PlayStation used to be the brand to reach everyone, the console that turned gaming into something trendy, and camera based games were a part of that, what's gone wrong?When you loko at all the other odd niche titles Sony has been willing to support, (virtual Japanese flythrough screensaver?!), not supporting a niche of interactive, high-activity camera games that had demonstrated both remarkable uptake and untapped potential thanks to no significant US investment was just plain short sighted. If they thought the world was bored of and moved on from EyeToy, they were sorely mistaken.
Of all the PS2 games I played, the only ones I want to play again are BGDA2/CON which haven't seen particularly great next-gen versions, and some EyeToy goodness. It didn't work too well for me because of contrast issues, not so much a problem with next-gen tech if only Sony had supported it.
Really sad indeed that they threw everything away
They had the virtual glasses in their bath demo, scooping water out of the bath.Anyone remember Eyedentity?? Another vaporware. And I also remember that Sony demonstrated some object recognition games during the PS3's first unveilings.
I was always a proponent of a camera pack-in, and I wasn't alone. The added cost would have been well worth it with the right software.I think it was you or Joshua that was saying in 2007 or 2006 how Sony should have packed the PSEye with the console to make it a standard.
Luckily for us, the people we're aiming at generally don't read the gaming press, they make their purchase decisions on the more mundane amazon reviews. (Very similar to Wii games in that respect)I thought these two from Metacritic were interesting.Seems Kinect got worse reviews.
What makes you say that? There are 80 million HD mainstream consoles out there. That has to cover most console gamers. Of the 120+ million PS2's, plenty of those were pretty casual with SingStar etc.
Yes. Gamers aren't taking to Kinect the same way non-gamers are.
Sony should be kicking themselves for not capitalising on Eyetoy. The same reaction was had in 2003. Things like the original EyeToy Play Kung Foo were great fun calorie burners. No-one can stand on screen and not make silly martial-arts moves!
And looking on YouTube for example vids, I found EyeToy Virtua Fighter which I didn't even know existed, but looks excellent!
The concept of dance-combat is awesome! (not sure what the block mechanic is as the guy seems to never get hit no matter what he does!)
I'm angry at Sony for not developing this further. How come I could play these sorts of games on PS2 but there's squat like this on the more capable PS3?! Why aren't they developing similar?! What was the point in buying PSEye? the natural assumption was there'd be EyeToy Play HD titles, new and improved, but they provided nothing. They're going to pay the rpice now as MS steals their thunder, which is only fair, but I'm still lacking these sorts of games and it doesn't look like controllerless games will be supported much on PS3.
And if you look at the 2 and 1 star reviewers, you'll see they rate anything xbox 1 star, and anything PS3 5 stars, so they're really just trolls.
Beautiful Modeler is a software tool for gestural sculpting using a multi-touch controller such as an iPad. Each finger is used to control a single touch point in the model, with multiple layers working to build up 3D volume. As the controller is connected over the wireless network, it can be moved freely to change the viewing angle of the model.