After trying Beat Sketcher, I suspect the Move controller may be more intuitive to use, especially if Sony allow us to draw on a table surface.
Didn't you watch the Marx tech presentations that did 3D modelling with Move or have you just forgotten? Because that did look miles better than this, and I would still love to have it and/or see it in games. Would be awesome for something like LBP objects of the kind that are currently only provided by the creators of the game (the fruit and such).
I'd be up from a full on visual arts package. Painting, drawing, sculpting and clay modelling, all trying to recreate the real life act of each with virtual brushes, pens, pencils, spray cans, chisel and hammer and scaples. Each tool is represented in 3D space like the move controller is in tumble. Add on some of the advantages of computer art programs and you'd have a very nice application that couldn't be done on any other system. Finally allow games to use the results of this program if they like.
It doesn't even need to be a full-on 3D sculpturing tool. Use it for non-text input and 2D input first. Because we are facing a TV, I reckon many things can be accomplished with just 2D.
I'd also like a music package where i could hum or sing stuff and then translate the pitches into different instruments.
Digital art on PC has that sort of thing. Move can't bring anything new to the 2D art-creation space AFAICS compared to a WACOM tablet.Seeing the shadow of your brush get closer to the tip of it and the bristles bend as they make contact is the kind of details that can set this experience apart. Forget the paperless office I want to canvasless, paintless art studio. Physics based paint that dries, and that the user can make dry quicker, being able to zoom and make small details as if they were big; these are the things that could make creating art more than it has been before.
That tech was shown many years ago in the UK on a famous TV programme called tomorrow's World shat whowed us future tech, almost all of which came to nothing! Someone developed a synth where the input was a microphone and you'd hum pitch. We've now got tech available on PC - I used it yesterday in a song finding website where you hum the tune and it matches it to those in its database. So that your program hasn't been made isn't a fault of the tech, but no-one writing it. Although looking up current solutions, it sounds like they aren't very accurate, but that may be for more complex situations than single person data input.I'd also like a music package where i could hum or sing stuff and then translate the pitches into different instruments.
there are a lot more people who reviewed Kinect, which means that Kinect is winning in the U.S. for now.
I don't doubt that Kinect will win in the US, there's double the market and (in general) US Xbox owners seem very open to anything MS throw at them! I expect similar things in the UK (where the XBox is also the most popular between PS3 and X360 (altho having said that by all accounts Move has done well in the UK so far) - however, everywhere else I expect the reverse.
Digital art on PC has that sort of thing. Move can't bring anything new to the 2D art-creation space AFAICS compared to a WACOM tablet.
That tech was shown many years ago in the UK on a famous TV programme called tomorrow's World shat whowed us future tech, almost all of which came to nothing! Someone developed a synth where the input was a microphone and you'd hum pitch. We've now got tech available on PC - I used it yesterday in a song finding website where you hum the tune and it matches it to those in its database. So that your program hasn't been made isn't a fault of the tech, but no-one writing it. Although looking up current solutions, it sounds like they aren't very accurate, but that may be for more complex situations than single person data input.
I'm thinking of creating an LBP2 animation, and you can see where some techs are really wanted. Voice input would be good for Joe Public to use the music sequencer. Drawing objects would be a real boon, and as Arwin suggests, if you can get users to create content with a sophisticated modeller (ZBrush PS3!), the scope of LBP could be expanded considerably. Although let's start with getting decent image import! Also LBP2 really wants Kinect for capturing actions. You need some awesome digital puppetry thumbs to handle complex expressions on a SackBot actor. Kinect would make capturing animation data a breeze and allow more varied movements and finer detail.
Maybe they stopped supporting EyeToy because it got old pretty fast.
At first the experience felt magical, but not long after, the sensation of seeing yourself on the telly doing some simple interactive tasks was just plain boring.
I guess the developers came short of ideas for new ways to utilise the cam too, so all the games were basically the same gameplay ideas recirculated with different graphics. Hit items, lean to steer, wave... etc. the ways to interact really were too limited for varied gamelplay.
Kinect Week One Sales, Americas:
Kinect Adventures 479,992
Kinect Sports 142,991
Dance Central 132,554
Kinectimals 98,303
Your Shape: Fitness Evolved 61,338
Fighters Uncaged 31,939
Kinect Joyride 31,854
Sonic Free Riders 18,402
Motion Sports 16,198
Adrenalin Misfits 3,602
Dance Masters 3,459
Its vgchartz data i believe but still:
http://gamrfeed.vgchartz.com/story/82684/initial-kinect-sales-revealed/
I have to agree with Shifty though in sentiment - I have always felt that Sony dropped a ball in terms of EyeToy and its marketing/positioning. Now in the year 2010 it may seem easy enough to write off the whole casual scene as the 'hardcore' is re-ascendant, but the lukewarm manner in which Sony pushed and positioned the device, at least in the US, IMO led directly to Nintendo's being able to claim the mantle of King of Casual... not only that, but to take the credit (and profit) from being considered the company that opened gaming up to family in lieu of board games, and in places as varied as retirement homes for the purpose of play and exercise.
The EyeToy was sort of constricted to casual, and the games were repetitious along some lines, but it was no less the non-gamer "impresser" that Wii was IMO... only difference being no public awareness here and no support. That's on Sony's shoulders.
I feel the market opportunity back in 2005 w/EyeToy will always have been greater in both an absolute and corporate positioning basis than anything Move could possibly hope to achieve in the modern era, and I remain tepid about its overall chances/appeal. Kinect I feel has more promise simply because it does have that novelty factor going for it - a factor which I do also attribute in part to Sony not developing and pushing tech in a field in which it was active long before.
So 500K Kinects in 1 week, isn't that about double Move? I expected more TBH.
The figures are not official though.
Heard a mention that stores are running out of stock for standalone Kinects?
Also, vgchartz again? To discuss the very Nostradamian prediction that Kinect would outsell Move? This is playing out exactly as I said it would; Kinect will outsell Move but the numbers will be close enough to be extremely uninteresting. At the same time, the conversation will shift entirely to Move vs. Kinect, so we can all continue to pretend that the Wii doesn't exist in this market. At least before people could argue that the Wii and the other systems weren't competing for the same audience.