What I think is that Sony must build a killer application just in order to make people love Move, and then spread the new control to everything it's suitable.
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As I said before, with emphasis on technology and not on marketing or, as other said, vision. WiiPlay and WiiSports was the kind of "vision" that people needed (sometimes I believe that the nature of that vision was a burden to some extent, that´s it, "casual" light games are the core, and not the gate to the core, "hard" core).
And that´s important because Kinect, due to technical reasons, hasn´t the ultra-precission that a hardcore control may need, and I´m waiting for an adequate substitute for mouse since a looong time, just as a first step to have room for PC "forgotten" genres.
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If I understand you correctly, what you're asking for is essentially a Move killer app for core gamers. I agree with you in spirit.
I believe every developer starts with the hope/intention to make a killer game. It's just that they didn't hit the mark for various reasons. It's not an easy task. The problem here is Move and Kinect are on an accelerated schedule, which makes it even harder.
Second is Sony's reluctance/inability/lack of attention to turn killer tech demoes into a real "deal". Many have seen interesting demoes (e.g., switching video playback between PSP and other devices on the fly, PSEye sketch recognition) that disappear into anonymity. Or they will execute a vision in a half-baked manner, missing the point altogether (e.g., PS3 web browser, PS Home). I also remember Kutaragi talked about a more open software distribution channel in his console vision. But no one succeeded him in that quest. All in all, you see Sony overtaken by competitors right under their noses. The management can't seem to pull and sustain a momentum together. When they do, it's all very diluted and scattered perhaps because they have to "let go" at some point (to prevent stepping on others' toes in other sister/children organizations). This has been their undoing because it resulted in half-done, "why are we doing this", "but we were here first; how did we end up last !?" syndromes. Perhaps this is what you're feeling ?
Now that the Move games are out the door, we can see what Sony thinks of its first wave of games. Where can Sony go from here ? I suppose they will want to add online play and extend co-op play for Sports Champions (i.e., more sequels). Will there be a EyePet 2 augmented reality title to generalize and sharpen their technologies ? Or is everything left up to the developers now ? If we do not see any continual improvement in the platform itself, in that sense, this doesn't change the game. It's the same old title business, same old hardware driven model -- even though Move is created by multiple Sony divisions together (first time in SCE history !). From outside, it's probably an impressive corporate achievement but not exciting/refreshing enough for the average consumers.
My personal preference is to make a killer app for everyone, not just core gamers. At $299 for the base hardware, the killer app needs to be something important or useful. e.g., WiiFit sold because wellness and weight watching is important for many. In my mind, for the PS3 generation, it's the content analysis (sketch recognition for photos, GraceNote analysis for music) to search and manage daily/family media on Internet and other storage devices. Move + PSEye would serve as good input devices in the livingroom compared to pure text input. They should have started this years ago. They have the computing power, the right tech and position to jump start the effort. They never did, or it's taking them a l~o~n~g time to put together.
In the mean time, it looks like Qriocity is their next big thing. Stereoscopic 3D is yet another big item. PSP2 is also a burning issue. Since Move has been launched, the decision makers may have "relocated" to another battle front. We'll see if anything exciting comes out for Move in the coming months. Sometimes I do wonder "who is the dedicated lead for Move ?". It can't be Dr. Marks because he is probably not authorized to handle finance and product decisions. It can't be Shuhei because he's not full time (probably all over the place, like Sony's product rollout).
Of course Kinect is phenomenal for other genres, and in its own it´ll be really useful, but a future with Kinect dominating the market and Move almost unnoticed it´s not the best scenario for old-fashion games. And I believe it will happen, just because Microsoft knows how to sell their technology, and Sony doesn´t.
For the future of gaming ? If I were to learn from my own family members, the war has already begun. The mobile gaming + social gaming + online gaming it is. MS's latest effort will beef up the attention in the living room, which is very fortunate for PS3 and Wii as well. At this point, I think all 3 vendors need each other to prevent the whole world sliding into the portable world. That's just my casual observation. No time to analyze too much here.
Perhaps it's a good investment from Sony's perspective to bring up Qriocity asap. It can be used by assorted devices.