Sure, it makes sense in Canada. What about Spain? France? The Netherlands? Germany with its large contingent of English speakers?
My guess is MS hope this resonates with the Japanesse and finally gves them some significant presence, so they prioritised Japan during development to try another spearhead into that market.
I suppose that's true, that a bad experience in English is still a bad experience. But if MS seriously have cracked the thicker regional dialects of Britain (tink Oirland), than they should be able to cope with the majority of competant English speakers on the continent, plenty of whom have far subtler accents the strongest the Brits have to offer. Unless it is dealt with by an acccent-by-accent solution, which would be surprising.Apparently accents is the major stumbling block. According to that link of scently's, MS had to specific support for UK English due to how radically different the accents can be versus US English.
So, we're back to my original theory that this is purely due to not wanting bad PR for the Voice Recognition in non-English speaking countries due to unacceptable recognition rate due to accents.
of course i havent played any of those gamesAmidst PS Move news, it may be interesting to check out the top 20 most-loved Wii games:
http://kotaku.com/5628541/the-20-most+loved-wii-games
Amidst PS Move news, it may be interesting to check out the top 20 most-loved Wii games:
http://kotaku.com/5628541/the-20-most+loved-wii-games
Yes backs up what I mentioned, 30fps would not be fast enuf for fast motion games eg boxing.The accelerometers in console capture systems typically cannot distinguish between full-blown strokes and the smaller flicks, he said.
Alternative console-based motion capture systems based around cameras were also unsuitable, he said, because their frame rates were typically too slow to capture the high-speed movements of participants.
"They only work at 30 frames per second; that would not capture the motion of a punch, it's too quick," he said.
saw this today
http://www.bbc.co.uk/news/technology-11218337
looks like someone else is developing there own system!
Yes backs up what I mentioned, 30fps would not be fast enuf for fast motion games eg boxing.
http://forum.beyond3d.com/showpost.php?p=1468364&postcount=464
Nice to have confirmation that I was right. 60fps might be enuf, but I think you'ld need 120fps
To me it sounds like most of the critique doesn't apply to move as much as they are leading one to believe.
this so-called "Twinkle" interface developed by some researchers Tokyo University and Keio University takes a different enough approach to still turn a few heads. That's done thanks to the combination of a pico projector and a camera, the former of which projects a character onto any surface, while the latter is used along with some image processing software to identify objects the character can interact with. That's further backed up by an accelerometer that detects movements the camera can't, and the researchers say that the system can not only recognize specific objects like the ones on the board pictured above, but everyday objects as well
However, Kinect won't change the landscape as much as some have assumed, he says. "As a platform all-up, I think you'll continue to see the majority of titles controller-based. The core of our business is blockbuster games, and that will not change. We see this as additive."
I think the best peripherals, kinda like games, tend to do about 10% of the console install base. If that. EyeToy was one of the best selling peripherals ever and sold to less than 5% of PS2 owners. 3 million over Christmas of such an expensive peripheral would actually be a major achievement going by other devices! Although they are backing it with hundreds of millions of dollars of advertising, which means that MS will make no direct money from the first few million Kinects sold. But it shows they believe in it, in a way Sony didn't with EyeToy.it should easily do 3m sales. I expect move to push just as many if not a bit more.
I think the best peripherals, kinda like games, tend to do about 10% of the console install base. If that. EyeToy was one of the best selling peripherals ever and sold to less than 5% of PS2 owners. 3 million over Christmas of such an expensive peripheral would actually be a major achievement going by other devices! Although they are backing it with hundreds of millions of dollars of advertising, which means that MS will make no direct money from the first few million Kinects sold. But it shows they believe in it, in a way Sony didn't with EyeToy.
That's a fringe case. You can't expect to sell the freak successes, just as no non-Halo or GT or CODMW game in development now can honestly expect to sell 10+ million units, even if these franchises can do. Looking at the statistical average having filtered out the high and low anamolies, a realistic, optimistic target IMO is 10%. That's not to say Kinect can't aspire for better, or achieve better, but a target of 3 million this Christmas alone is a very aggressive target.Actually the best peripheral benchmark to aspire to is Wii Fit which has around a 50% attach rate.
Interesting point. I started PS3 voice chat using PSEye, no headset. Sadly they didn't filter any game audio so there was terrible feedback, and headsets was a step forward. Now we're looking at doing away with headsets again because MS actually appreciate what's needed with a standing mic for VC!The killer application is really that microphone for online multiplayer. Its probably better than the wireless.