http://www.thesixthaxis.com/2010/08/10/hands-on-playstation-move/It’s worth mentioning that the Move controller quite happily navigates the PS3′s XMB – something we’ve not seen documented before. It uses the internal motion control tech rather than the Eye, mind, you just simply pull the trigger and ‘move’ the controller to browse the rows and columns of the media bar. We’ll have more on this in a future article, though
It's an improvement in so many ways. It's a Wiimote plus a bunch of buttons, plus all the functionality enabled by the camera, plus the soft skills of being on the PS3 platform, namely a much quieter system with much nicer graphics with easy standard access to online play and downloadable games.... and think that it's a Wii-too.
It's not the Wii per se that's "awkward" for core gaming, just some specific aspects of it. Controls based on gesture recognition (or worse: indiscriminate shaking) are the big issue, and it's the lack of buttons on the Wiimote that necessitates this in the first place. With Move this can easily avoided, and judging by the Kevin Butler spot ("What we here in the future call 'buttons'."), some part of Sony is well aware that this is a strength to be exploited.patsu said:Core gamers may like precision, but many would be sceptical due to widespread belief that Wii is awkward for core gaming ("Why change when DS3 is not broken ?"). Not to mention some games are said to be laggy, or at least more laggy than DS3.
Is that the first time Microsoft has said themselves that Kinect can't read fingers? Also interesting to note that it could at the higher resolution.
Yeah, we've seen it in action in one or two videos also. I think it works pretty nice, whereas patsu doesn't like it ...
Bullet list time:I know, I know. But if you're selling a consumer entertainment product and need a wall of text to talk about the difference, it's already a hard sell. Most people can't be bothered with the details. At this very moment, the mainstream consumers have other addictive casual games on the web and phone (They mostly likely won't react to precise controls). The hardcore people may try it out but it will likely take time to spread.
The Move + XMB integration ? Yeah, don't think I'll like it based on what we have seen.
The current XMB already supports mouse navigation in the Move sense (I think they are similar but could be wrong). Try it out !
I know, I know. But if you're selling a consumer entertainment product and need a wall of text to talk about the difference, it's already a hard sell. Most people can't be bothered with the details. At this very moment, the mainstream consumers have other addictive casual games on the web and phone (They mostly likely won't react to precise controls). The hardcore people may try it out but it will likely take time to spread.
Is that the first time Microsoft has said themselves that Kinect can't read fingers? Also interesting to note that it could at the higher resolution.
In our gamescom demo, presumably using something closer to the original reference design, Kudo Tsunoda expressed reservations that hand and finger tracking would work consistently with the camera simply because human beings come in all different sorts of shapes and sizes. There would be no way to ensure accurate tracking of a child's fingers, for example.
Therefore, for the sake of reliability, the emphasis would shift to tracking the whole body and at that point the need for the VGA depth map was less apparent, although clearly tracking more subtle movements does become more challenging. The lower-resolution depth map also reduces the amount of data being beamed across USB, and decreases processing overhead too.
Bullet list time:See? It's easy
- Ultra-expressive-technology: harness buttons to make gaem more bring-to-life than nearest competitor
- Exclusive camera streamflow compounds: monitor and improve complexion in augmented real-time-space immersion
- Do-not-get-deaf 2.0: hear something other than a disc spinning in the drive
- Full HD graphics: can fit up to 7x the amount of pins on your bowling alley
- Integrated online stores: buy your gaem direct from the couch, safe from clerk harrassment
- Compete online: smack up old friends, and find new ones when the old ones walk away
Print that on the box with a few random pictures of happy, attractive people, and it'll fly off the shelves.
How about "Your hand is the controller"?
I think people are getting hung up on journalist's commentary, and I think he's put 2+2 together and made 4.5:
Bullet list time
I already have! I liked it!
Then how about facial recognition? Is the resolution high enough for that? I think at E3 they advertised it as one of the features, but if it can't read fingers, can it read features of your face, as they can be even smaller in sizeIs that the first time Microsoft has said themselves that Kinect can't read fingers? Also interesting to note that it could at the higher resolution.
How about "Your hand is the controller"?
Facial recognition is more about the distance between features. find the centre of the eyes, nose and corners of the mouth, measure those distance between points, and that gives you a map, sort of thing. That'll work at reasonable distance. It depends what they mean by facial recognition!Then how about facial recognition? Is the resolution high enough for that? I think at E3 they advertised it as one of the features, but if it can't read fingers, can it read features of your face, as they can be even smaller in size
"Move into the game"
Wii didn't need a front-and-center bullet list like that.
The only things I can vaguely remember are the tag line "Wii would like to play" and the great WiiSport TV ad.
[head explode]
I dunno. Game press should invite a UI guru to analyze PS Move's XMB interface.
EDIT: The more I watch the EyeToy Kinetic video, the more I want Sony to re-release a PS3 version and mix in PS Move mini-games.
So for weeks you've raged about how they're being too technical about Move and now you want them to bring out a UI guru to do a technical analysis?????