Well, not for PS3, but for PS2 there was a fitness game EyeToy: Kinetic (well that's a familiar name ) that used full body tracking, and that was released already in 2005!...
With regards to all those who are saying, or implying, that Move can match Kinect as it has a camera also, I'd just like to ask, "Where is Fitness Evolved" for the PS3?,
SingStar Dance, ever heard of that?"Where is Dance Central" for the PS3? Where, even, is Joyride for the PS3?
There was a Joyride style game again for the PS2 and EyeToy, that hoverboard racing game AntiGrav, that used similar gameplay mechanics as Joyride (also nearly 6 years ago )
They have, already in PS2 era. Maybe they didn't bother because they realised those games weren't that fun due to the input method being just that bit too inaccurate and laggy to be frustrating after the novelty has worn off (and you've evolved beyond that "casual gamer" state... do you think people who begin as casual gamers that can't understand an input method if it has a button or two, really do not evolve??... "hmmm, I think it's nice that this game recognises my body movement and broad gestures, but it would be nice if there was a faster way of selecting menu items, or if the game was able to react faster when I want to kill that alien... I'm feeling a little silly already by shouting "pew, pew" to shoot.. I'm 30 already, I could learn a more precise input method)If the PS3 has been able to do those titles all along, why has no developer bothered?
As I said, a casual gamer will not remain so casual, and why wouldn't a casual gamer want / need precise input??? They surely wouldn't accept inprecise and overly laggy input in a standard >TV remote, would they, why should / would they accept / want such experience in games? That's just severely underestimating people.So overall, to reiterate my main points again why I'm not sold on the Move set, it seems overly complicated and precise for "the casuals", where neither complication nor (especially) precision are what the target audience are after. And for titles such as shooters, it offers unprecedented precision, but in my opinion is too uncomfortable a control method for "hardcore" gamers.
I mean, all this "casual gamer" category is just wrong! A casual gamer is capable (and willing even) of more than jumping and flailing in front of the TV to control some slow, unchallenging game. The novelty in motion control has already worn off because of Wii and EyeToy, the casuals are already looking at the next step, and that might just be accuracy, speed and variety.
I haven't experienced any fatigue or pains using Wiimote and nunchuck in Zelda: Twilight Princess, Wii Sports and Mario Galaxy, nor have I heard of such reports. How should Move be worse??If you doubt the latter, grab a remote control or microphone or something and aim it at the TV for 15 minutes, pulling an imaginary trigger while shooting imaginary targets. You can also hold the DS3 in your left hand if you like and move things around a bit.
Though fitness games will still probably draw a sizeable group to whatever motion controlled system. All those gadgets and get-slim-quick solutions still being sold in TV Shops en masse prove that there's a profitable market for gullible fools who think they magically get fit by minimal exersize if they just pay for it.
I did this a couple of weeks ago (I chose to have the O.C. on, which make it more fun) and I had terrible wrist-ache, along with some ache in my tri. And that was exactly 15 minutes, with the last couple of minutes being very unpleasant. Obviously the Move controller will be better balanced, but you are still going to be holding your hand at an unnatural angle for extended periods to "aim", so I can't see the real thing being much more comfortable.
Well, that's exactly what's making me doubt Kinect.Or maybe, 4 years later, I was hoping for something a little more compelling than WiiHD.
Maybe, 6 years later I am hoping Kinect would be something a little more compelling than EyeToy.