It's probably time for me to back out of the thread now. I'm replying to multiple individuals (which, in itself gives a hint that I may be wrong, or at the very least in the minority, with my concerns about Sony's foray into motion control
) and I'm being forced to repeat the same points over and again to individuals who choose either to not read earlier posts, or to deliberately misinterpret them.
So, some selective quoting to clear up some misaprehensions/misinterpretations of earlier points:
Most limited? In what ways? I think if one was to draw up a list of possible input methods, Move in its base package would have more bases covered than Wii and Kinect.
Move, in its base package, doesn't allow for avatar/player movement as the Wii does in its base package, and it doesn't allow for full-body tracking in all lighting conditions, along with as comprehensive voice recognition, as Kinect.
Also Murthi isn't particularly correct in saying Kinect's controllerless interface is a world first. Kinect is no Eyetoy, but a lot of the Kinect experience is similar.
Mr Murthi didn't say it was a world first, and for those in the cheap seats, I'll repost my paraphrasing of him:
"...[Kinect is]revolutionary move forward, bringing gesture, voice and video together
in a way never done before in the consumer space..."
He didn't say it's a world first, and I didn't imply that he did in my paraphrasing. He's quite clear in stating that the way Microsoft are going about it, with depth mapping, noise cancelling microphones, etc is something that has never been done in the consumer space before, and it's his belief that it is a revolutionary step forward. Further in the interview, he talks about how Kinect is 1/3 hardware and 2/3 software. Yet nowhere has he mentioned world first, and nowhere in any post have I put that argument forward.
Hope this helps clear up any misunderstanding.
See above post about "Move Pack". Also I'll repeat the original post from me: "Move, as it is sold, is a
PSEye and a Move controller. That makes Move the most limited of the 3 "motion control" systems,
albeit with the most pointer accuracy."
I mean, if I have 2 people who want to play a M+ title, I need (potentially) two Wii Remote, two nunchucks, and two motion plus add on's. Of course, we in reality all know this isn't always the case, and people buy things as time goes, not all at once.
True. Except that with the Wii you start with everything (except M+) you need for one player, and only need to add a single new controller set. Maybe going forward all PS3's will be released with a camera, Move and navcon and new PS3 owners will therefore have everything to play games, adding new controller set as needed.
Don't be
To repeat myself yet again, I've already stated (in the very first couple of paragraphs in the very first post of my entry into this discussion no less) more than once, I think that the Move controller set offers more versatality than the other two console offerings.
I'm not going to disagree with your list per-se, but rather make a general comment.
Firstly, I am going to reuse and amend a post you made earlier in the thread as to why I'm not overly excited about Move:
"I must confess to being guilty - clearly there is a lot more tech (altho I still think the price is way too high) - the problem is, until it grabs me and says 'see I'm not a slightly better* Wiimote!' then I'm still not 'getting it'."
*except for increased complexity, reflections, etc
With regards to all those who are saying, or implying, that Move can match Kinect as it has a camera also, I'd just like to ask, "Where is Fitness Evolved" for the PS3?, "Where is Dance Central" for the PS3? Where, even, is Joyride for the PS3?
If the PS3 has been able to do those titles all along, why has no developer bothered?
Or is it more likely that the PS3 is just as limited as the MS camera, and the best that can be achieved in full body recognition are abortions like In the Movies, where the lighting conditions have to be "just so" and be ready with a white sheet to block out the background.
So overall, to reiterate my main points again why I'm not sold on the Move set, it seems overly complicated and precise for "the casuals", where neither complication nor (especially) precision are what the target audience are after. And for titles such as shooters, it offers unprecedented precision, but in my opinion is too uncomfortable a control method for "hardcore" gamers.
If you doubt the latter, grab a remote control or microphone or something and aim it at the TV for 15 minutes, pulling an imaginary trigger while shooting imaginary targets. You can also hold the DS3 in your left hand if you like and move things around a bit.
I did this a couple of weeks ago (I chose to have the O.C. on, which make it more fun) and I had terrible wrist-ache, along with some ache in my tri. And that was exactly 15 minutes, with the last couple of minutes being very unpleasant. Obviously the Move controller will be better balanced, but you are still going to be holding your hand at an unnatural angle for extended periods to "aim", so I can't see the real thing being much more comfortable.
Well, that's it from me. I won't be replying to any more posts to me on this point, because I've wasted enough time as it is
However, I will be reading those posts.
Let me end by saying that I have heard a lot of compelling arguments "for" Move and I will take them on board. Maybe I'm wrong and it
is the best thing since sliced bread. Maybe I'm currently in a position where I was looking forward to it and it hasn't met my high expectations of Sony. Maybe I really just
am put off by the glowing balls. Maybe I am just confused by the fact that Sony are offering no differential, other than, "it's a bit more accurate than the Wii" to give Move its own identity.
Or maybe I'm just a victim of my own tendency to overthink and over-analyse things. Things that seem obvious to me, such as the Move balls glowing and being reflected on TV screens, seemed obvious to me and I was surprised that no one else seemed to even consider it. And then doing things to myself like the "15 minute test", because I know in myself that if I'm playing an Alan Wake, a Mass Effect or an Uncharted 2, I'm there for 2+ hours without even knowing where the time has gone.
Or maybe, 4 years later, I was hoping for something a little more compelling than WiiHD.