I'll also admit up front that the original post was designed to somewhat play devil's advocate. There are a fair number of posters here at Beyond3d, more than I encounter elsewhere (other than specific fansites of course), that work hard promoting their preferred Sony brand and hence my post was specifically designed to offer a counter viewpoint.
I'm going to only say this once: I think it sucks and should be a bannable offense to dismiss arguments by claiming brand-loyalty in those that come up with them. If brand-loyalty is the only force behind an argument it should be easy enough to refute.
Seriously? Is that how you intend to start your rebuttal, by quoting a Sony engineer? A tech guy? How about I respond by bringing into the conversation a man with over 40 years in the entertainment industry, a man who has been at the cutting edge of technology for much of that time, who has been at the very forefront of the "shared family experience", and man who said of Natal that it can remove "the barrier of the controller" and allow gaming to "become as approachable as any other form of entertainment."
Yes, I do. Because Marks is the guy who came up with the whole concept of removing the barrier of the controller in the first place, and more importantly, the tech behind it. He spent a lot of time running into its barriers and then trying to deal with them, and it basically took Nintendo's success with the Wii to convince him that the solution to some of the fundamental problems was to not give up the controller at all. Spielberg is basically Marks 10 years ago, in that respect. Excited about the possibilities but as yet undaunted by having to deal with its limitations. Marks says repeatedly that he is still a big fan of Kinect-type tech, but has simply stopped believing that you can get rid of buttons and feedback. This is a conclusion that a lot of impressions of people who've used both Move and Kinect seem to echo (the gamesradar one just being a recent example of a sentiment that's growing ever louder since E3).
Does my Stephen Spielberg beat your Richard Marks? Well, at least he doesn't work for the company he's peddling goods for.
So, again, I argue that looking at the reasons that a person gives is more useful than dismissing them because he works for (or against) a company.
Strangely, I'd have though that something heavier and with a larger base would be more stable than something that is so light that even the barest movement of the USB cable along its length could cause it to come tumbling.
The upshort of it is that it needs very little space to stand on and being so light the cable is almost enough to keep it in its place. When it does fall, it is too light to damage either itself or whatever it falls on and it takes almost no additional effort to keep it in place - double sided type would be more than enough. Yes, mine falls all the time too right now, but never while I'm playing, and it never really matters (usually when I'm messing around with cables).
Kinect is much bigger and heavier and the impact both on itself and on what it falls on will be much bigger. Also unless you buy a new 360, you'll have two cables coming from Kinect, one power and one USB.
There will be a variety of clips and clamps available for both solutions (in fact, I believe some have been posted later in the thread) for users in a similar situation to you.
But for Kinect, it will be pretty much an absolute requirement in my case. Whereas the PS Eye is fine as it is right now. Incidentally, my son is 2y and 3 months, so I can relate.
OT: I bought the wireless Singstar mics on a whim some months back.... and they come with a fecking dongle. How shite is that?
It's a shame, but they did it because they could then be used with the PS2 as well (they are compatible with the PS2, which has always had USB ports as well). Much more damning is that these never got released in the US for some stupid reason.
Well, one controller plus camera. And then some (sorry, using a DS3 in your left hand to control movement is not a viable solution... have you tried holding it single-handed for a significant period of time?) will need the navcon, which are those titles that are generally aimed at the hardcore.
Yeah, I played the first 50% of Motorstorm 2 with one hand, and all of Flower. Though I admit that the Sixaxis is a little more comfortable for these applications. But based on that, I don't expect to be needing the navcon.
Have
you actually tried it?
You are, of course, correct in stating that it's going to be more accurate for users with a pointing device in shooters, but that does mean a 2-tier experience (especially in MP). Will games such as Socom have 2 seperate lobbies, one for those with Move and one with the DS3? Or will those games (as they state with Socom) spend time "balancing" to ensure that Move players have no advantage? If so, balancing will either mean reducing the accuracy of Move or making it easier (more lienient auto-targeting?) to get kills with the DS3. Neither is ideal, imho.
Oh, and Move will highlight (just as with Kinect) lag inherent in both the control mechanisims and also the displays, and nowhere will this be more apparent than in "twitch" games like shooters.
Fine but that's not a knock against it. That's the same for DualShock 3 and Keyboard + Mouse controls
As for the coloured balls being able to provide feedback, I too have seen this mentioned by a couple of developes. However, none so far have implemented it, and it seems the reason for that seems to be that the colour the ball takes is specific to ensure that it doesn't clash with any other colour in the area. We've already seen how quickly the Move loses signal when the colour of a floor changed to that similar of the Move at the time. So I can't see developers including, for example, muzzle flash in a game and having to state on the box, "Can't be played in an orange or yellow room. Player must wear colours other than orange and yellow".
We've seen a LOT of games that use the coloured balls to provide feedback. Shifty points out a few, but actually just about all games use it - just pay attention. Clothing doesn't matter either - it's typically lights of a certain color that can cause problems. The only example that we've seen so far of issues were caused by a continuously color shifting led light in the background. I suspect that having to change color will be rare enough to allow developers to assume they use whatever color they like with the Move most of the time.
That Dr Marks is still showing tech demo's, months and months after Move properly launched at the GDC, and when there have been plenty of games to actually play with since E3, tells me that Sony still don't quite know what to do with it and how to market it. Do Sony really see it as a gimmicky add-on? Or is there intent somewhere deep within Sony to actually do something with Move?
Marks has no other job than doing R&D, and he's created these demoes to show them to publishers. That we get to see them also is, I think, great for the hardcore. Whether or not it is effective for the rest of the audience I don't know, but then I don't expect a lot of non-hardcore to get to see them anyway. When they do though, some of these demoes are still good showcases if its precision and flexibility, so it might work. The thing is, we're also being shown plenty of games, but showing these isn't Anton Mikhailov or Richard Marks' job description - they're researchers selling tech and supporting software.
Well then, that's a keyboard and mouse... and Sony have had that on the PS3 since day once. Yet, and forgive me if I'm wrong on this, but I don't believe Sony has released a single game that supports it.
Probably not - to be precise, XMB, Unreal Tournament 3, and LBP2 support it, but overall mouse and keyboard are considered not suitable for console gaming, partly due to logistics, partly due to not being suitable for a number of game types.
just to be "not quite as good" as what is already available for the PS3 and it just comes across (to me) as unfocused and overly complex.
I'll just restate that I disagree and leave it at that. I think I'll just wait and win this argument as soon as you've played some Move games first hand.
Proof is in the pudding, and the pudding is 5 weeks away.