Move will work the same, using MEMS to record input. These games don't require the players to point at the screen.
Move will work the same, using MEMS to record input. These games don't require the players to point at the screen.
Just dance supports 4 players dancing around (and will support 8) and singstar dance 2, I wonder if this is the only advantage of the way Wii works vs PSMove/Kinect?
The resolution suggests this will be an HD game. The four player support rules out Kinect. The orange puppet in the bottom-right corner having a glowing ball in one hand seems to suggest this is the PS3 + Move version? There is some face mapping in another PS3 + Move game that may be similar to what happens here.
That's a reasonable argument, but my counter would be that if MS had any form of four-player tracking, wouldn't that be listed in the features even if no games use it due to space limitations? Similar to PS3 supporting 7 controllers, but no games targetting that because it'd require over £200 on controllers. I expect features to represent the best possible representation. eg. I've just ordered a new USB audio card that list Mic, line, and Hi-Z guitar inputs, but what the features don't tell you is you can only use one at a time. If MS had four skeleton tracking working in the lab, I'm sure it'd have made it to the features as 'up to four players tracked'.
Gamesradar has an actual Kinect vs Move article. Note that it has a specific focus on it all and as soon as you know what it is, you won't be surprised at the outcome:
http://www.gamesradar.com/f/kinect-...er-hands-on-deathmatch/a-20100806153242335098
Still, hadn't expected this to come from this site, to be honest.
The verdict that they would pick Move for the core/hardcore gamer isn't surprising at all. Personally I wonder what they would have picked had they also included the Wii as well.
Sorry to upset you but it can't do finger tracking (at the moment), we know this (as already stated by shifty) and because of the fact that in the bowling game it can't even track wrist movements (OK this is something I have decided myself from goonerlogic).
I suggested 'sign mode' as I dare say it can do finger tracking if it's only tracking hands and you stand closer to the camera (as pointed out due to lack of resolution).
I don't mind egg on my face, I'm an Arsenal fan and used to it! LOL
OT: How do webcams on laptops do facial recognition and would similar tech work for sign language?
Move evidently, given their bashing of the Wii and Wii+ experience.The verdict that they would pick Move for the core/hardcore gamer isn't surprising at all. Personally I wonder what they would have picked had they also included the Wii as well.
But that is exactly why Marks liked it.
Sure, but it's not that hard...
For Kinect, it is vital that the camera sees your whole body.
I also looked at how to setup the camera.
Of course, any USB extender will do to create more ports, and there are nice cheap ones that angle the connector so that your suffering should be minimal.
Again, for by far the most games you have enough with one controller.
They're also another way to provide feedback to the player (Philips calls this ambilight), together with rumble and tactile buttons. You can see that as a disadvantage, but the only reasonable disadvantage I could find is that it may reflect in some TVs.
Hence their current message 'it only does everything', which makes sense.
Shouldn't the ultimate criteria for game controllers be the quality and breadth of the game experiences it enables?
OK, let's use that logic...with Wii you need the motion+ and board, so 5 in total (and I'm sure I'm missing a load of other bits out)
and where to put the d-pad and the other bottons that are on the sub?
It just smacks of "not quite knowing what to do" with the technology they already had. When Sony demo'd at E3 last year, did they then believe that they could cover all the experiences with just the camera and a couple of wands? I believe so. Which would explain why they couldn't retrofit a second wand with movement controls, and probably didn't have the time to get the move tech into the hastily developed navcon.
What I don't understand is why there is no coloured ball on the navigation controller.
Don´t think so. Remember that RE5 was demoed at TGS last fall with a wand and a DS3.
yes, I must confess, add a ball to the Nav - makes perfect sense.
They treat it like all progress - if the new input method is better, those who want to remain competitive have to buy into it, or stick to titles without Move support. you can't hamper progress for the sake and those (like me) who drag their feet.You are, of course, correct in stating that it's going to be more accurate for users with a pointing device in shooters, but that does mean a 2-tier experience (especially in MP). Will games such as Socom have 2 seperate lobbies, one for those with Move and one with the DS3? Or will those games (as they state with Socom) spend time "balancing" to ensure that Move players have no advantage? If so, balancing will either mean reducing the accuracy of Move or making it easier (more lienient auto-targeting?) to get kills with the DS3. Neither is ideal, imho.
IIRC Sorcery change ball colour, as does the paint program.As for the coloured balls being able to provide feedback, I too have seen this mentioned by a couple of developes. However, none so far have implemented it...
The devs can disable sphere tracking for a colour flash like that, and then pick it up from change back to normal colour....and it seems the reason for that seems to be that the colour the ball takes is specific to ensure that it doesn't clash with any other colour in the area. We've already seen how quickly the Move loses signal when the colour of a floor changed to that similar of the Move at the time. So I can't see developers including, for example, muzzle flash in a game and having to state on the box, "Can't be played in an orange or yellow room. Player must wear colours other than orange and yellow".
Have you seen/read of the gamer reviews of using Move? They love it, and its accuracy, and regard it as an improvement over stick input.Added to that the requirement to mix and match 4 seperate peripherals just to be "not quite as good"...
There's next to no effort at all in that respect. Take the MEMS gubbins from the Move and put it in the Navcon. The choice for the dumb Navcon, bizarre as it is, is clearly not a technical one....and probably didn't have the time to get the move tech into the hastily developed navcon.