The next-gen picture thread 56k warning

qwerty2000 said:
jvd said:
qwerty2000 said:
jvd said:
qwerty2000 said:
The ps3 can't do that golf picture that I put up, you guys are right. But the rest of the pictures I put up the ps3 should be able to do it.
so will only the ps3 be able to render those pictures u put up or will all next gen systems be able to do so ?

I think the xbox2 could do it but I think the N5 will have a hard time.
i doubt any of them can do it :)

You're underestmaing the next-gen consoles, none of thoes screens goes above 1bbps. With the right rendering technqiues and gemotry we'll be see this kinda of graphics in the next gen.

right and none of them is being rendered at 60fps are they ?
 
By the way, there's a tool to work with insanely detailed meshes, called Zbrush (www.pixologic.com).

Yeah, I've seen that before, impressive stuff.

Because the engine uses stencil shadows for dynamic lights (according to Daniel Vogel's post), and higher poly counts would kill performance.

Ahh that's like my worst fear. Too bad really.

London Boy,
I personally think they lowered it to 10K just to show off how good they can make the models look, even when they're so "low" poly compared to the original. It's not indicative of the amount of polygons there will be on the models used for games based on the Unreal Engine 3. I think it as a way of saying "Hey, look how cool this looks, AND IT'S ONLY 10K POLYGONS!"

Well like Laa-Yosh said, it uses volumes for shadow. That's why.
 
Qwerty, why are you speaking in terms of "i know it WILL..." and "they WILL be able to..." and "it WON'T be able to...". It's not like you have actually seen them in action. No one has.
This is all speculation, remember? There is no "WILL". Only "MIGHT".
 
I think I might prefer seeing HDTV res games, using the latest tech from the current generation, instead of supa-fied tech demos at standard tv res ;)
 
Alstrong said:
I think I might prefer seeing HDTV res games, using the latest tech from the current generation, instead of supa-fied tech demos at standard tv res ;)

What use would there be for me and the other 98.9999% of the people out here who do not have an HDTV?
standard TV res with at least 8xAA will do. Of course, with the option of HDTV resolutions.
 
:oops:
AA.....completely forgot about that! 8xAA would be fantastic...but it might not be good for fps (?) with the graphics levels everyone's been posting pictures about.:(

I always hoped that devs would put higher AA on for the standard tv, and then allow the user to select HDTV resolutions (while reducing or turning off AA).


8xAA @ 480p?
4xAA @ 720p?
2xAA @ 1080i?

*imagines DOA4 and Ninja Gaiden 2 @480p widescreen with AA* :oops:
 
I agree with qwerty2000 , that some of you are underestimating what the next gen. consoles will be able to do ..........

please remember that the GameCube is already capable of outputting scenes like this one:
re4_030404_02.jpg

[source: http://media.cube.ign.com/media/015/015821/imgs_5.html ]



the Xbox is already capable of outputting scenes like this one:
914836_20040311_screen007.jpg

[source: http://www.gamespot.com/xbox/action/doaonline/screenindex.html?page=2 ]



and the PlayStation 2 is already capable of outputting scenes like this one:
mgs3.jpg

[source: http://www.turmschieber.de/spiele/metal-gear-3/bilder.html ]
 
Wunderchu said:
I agree with qwerty2000 , that some of you are underestimating what the next gen. consoles will be able to do ..........

please remember that the GameCube is already capable of outputting scenes like this one:
re4_030404_02.jpg

[source: http://media.cube.ign.com/media/015/015821/imgs_5.html ]

All of those pictures are render in real time! It looks pretty sweet all of this disscosion of the next gen consoles makes me forget what good graphics we have today with the ps2,xbox,and GC.

EDIT
Some of thoes pics looks close to the low end CGI's from the ps1 days.


the Xbox is already capable of outputting scenes like this one:
914836_20040311_screen007.jpg

[source: http://www.gamespot.com/xbox/action/doaonline/screenindex.html?page=2 ]



and the PlayStation 2 is already capable of outputting scenes like this one:
mgs3.jpg

[source: http://www.turmschieber.de/spiele/metal-gear-3/bilder.html ]
 
I personaly don't agree. I think people are day dreaming.


Todays graphics suck . They are very non interactive. With all this cpu power I rather have smarter graphics not just better looking ones .I want higher res graphics , I want aa , I want anistropic filtering. I want all the pretty efffects used often in every scene.



As for fsaa since this is ati we are mostly going to be seeing 6xfsaa but the good news is we may see temporal aa as that is thier new feature and at 640x480 on a next gen video card that should be usable often.
 
jvd said:
http://www.fileplanet.com/download.aspx?f=141110

Dunno if this is allowed. But about 2 times the complexity of everquest 2 for launch tittles. Mabye 4 times the complexity by the end of the generation up to mabye 6 times. But that is about it .

I don't expect what most of the others will post here .


I state everquest 2 as an example because the world is very large and very complex. I know some don't like the art direction but everyone will have to admit its a very nice engine esp in a genre (sp?) that has a lvl of complexity behind the rest of the pc scene .

Finally got to see this movie, not as impressive as others I've seen, but it does show the scope of the engine, this will SLAUGHTER any current machine when there's a ton of player around.

As for your comment about day dreaming...I don't know, the jump from even the best n64 games (I still think Banjo Kazooie was darned good), to Rogue Leader and Resident Evil 4 is vast, I expect a similar leap in at least some games next-gen (and with the exception of Unreal engine 3, I think that most next-gen games with any sort of decent budget will smoke current pc games, and some yet to be released, like Half Life 2).
 
Blow any of those pre-rendered pictures up to a 32+" screen size, add some big ol' ugly interlaced scanlines, some edge enhancement and aliasing in, and the result = "blah" imo :)
 
Qwerty, the problem is that you talk way too much in terms of "This console WILL be able to do this at 30fps", which is stupid at this point. We don't know anything about anything, so all we can do is speculate. Whether someone is day-dreaming or being too pessimistic, the fact is that no one should say "This console will/will not be able to do THIS".

All we could do at this moment in time is "I hope PS3 will be able to do THIS" or "I expect it to produce THIS KIND of graphics" seeing the specs. and since we don't even have the "specs" (only patents), we can't even say that! ;)

It's just that your posts sounds a lot like IGN.com forums kind of material... with all due respect...
 
I picked everquest 2 because it requires a 2ghz processer and a 8500 or geforce 4 video card . Both of which are only about 3 years old now.

Those videos were taken on a geforce 6800 and an athlon 64 processer .

Yes u may get better performance and better graphics if u put both in a box and have developers only program for that . But the fact is even this pc is having trouble displaying that image and they predict a 4ghz cpu with a next generation graphics card will be ideal for this game

A 2-3 times graphical performance jump from this is staggering .

ITs so staggering that it seems many of you aren't even aware of what you are seeing on your tv screens while playing xbox and ps2 games .

I'm still waiting for a game of everquest 1 scope on a ps2 or xbox . Final fansty xi came close but not close enough (Graphics surpassed it)
 
jvd said:
I picked everquest 2 because it requires a 2ghz processer and a 8500 or geforce 4 video card . Both of which are only about 3 years old now.

Those videos were taken on a geforce 6800 and an athlon 64 processer .

Yes u may get better performance and better graphics if u put both in a box and have developers only program for that . But the fact is even this pc is having trouble displaying that image and they predict a 4ghz cpu with a next generation graphics card will be ideal for this game

A 2-3 times graphical performance jump from this is staggering .

ITs so staggering that it seems many of you aren't even aware of what you are seeing on your tv screens while playing xbox and ps2 games .

I'm still waiting for a game of everquest 1 scope on a ps2 or xbox . Final fansty xi came close but not close enough (Graphics surpassed it)

Well all EQ1 really had was size, even on my PC you never did see much at one time, maybe a few dead bodies, and even then I would see far more objects on screen in something like Pikmin. In a game like an MMORPG I actually don't expect anything more than EQ2 (when I said it wasn't anymore impressive than others I've seen, I was talking about movies, I've seen other movies of EQ2 that were more impressive, there's not a game out there that touches EQ2 when it comes to raw graphical requirements), let alone 2 times more, what I expect is better art design, because yes that game is going to eat current PC's for breakfast. Having said that, in any non-MMORPG game, I do expect quite a bit of the graphics to look very CG'ish, being a quality that could only have been reached this generation by an FMV, not that the best FMV will be achievable, but certainly todays games won't approach the graphic quality of good games of the next-generation.
 
GwymWeepa said:
Alright, post images of what you think next-gen consoles will be capable of rendering, please be realistic. Please do not post pics of games already on pc, neat demos of future games are fine.

Can anyone get me some pics of that Tak game's cinemas? They don't seem otherworldy, I expect that quality in real-time next-gen.

Edit: These can include any rendered art too.

I know a lot of people might not agree with this,but this is what I believe next-gen will look like:

tek4_7.jpg


ffcg_44.jpg


portfolio_stills_peugeot307cc_10.jpg


Take a very good look at all the high quality games on the PS2 like GT4,Silent Hill 3,Tekken 5,Killzone,Ace Combat.A lot of them fair pretty close to some of the ones above,....and this is only for the PS2.This is what the PC is doing now with current generation hardware:

fear-20040512000852907.jpg


fear-20040512000904594.jpg
 
The Tekken 4 CGI character is actually something that would be possible on current-gen PC hardware, although without any background and at a low fps. A few depth-mapped spotlights, a shader with bumps and speculars, some high quality texture work, and of course some AA - and we're not so far beyond Nvidia's Dawn. Also, anyone remember Outcast 2?
Cutterviewer2.jpg

That was 2 years ago on a PS2.
 
Almost three years ago. ;)
They had a nice game engine ('Himalaya') which used hand drawn backgrounds I think. (not pre-rendered, something different)

Shame Appeal had to close doors, now the only game developer in Belgium is Larian Studios (a good developer, but they don't make the kind of games like Appeal and they don't do console games... yet? :))
 
I know a lot of people might not agree with this,but this is what I believe next-gen will look like

In my own opipion I think the ps3 will do that easily like in the last post pc could almost do that already. R500 should be able to do that in real time possibly.
 
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